474 lines
16 KiB
TypeScript
474 lines
16 KiB
TypeScript
import Map from "../DataTypes/Map";
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import Queue from "../DataTypes/Queue";
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import { TiledTilemapData } from "../DataTypes/Tilesets/TiledData";
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import StringUtils from "../Utils/StringUtils";
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import AudioManager from "../Sound/AudioManager";
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import Spritesheet from "../DataTypes/Spritesheet";
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export default class ResourceManager {
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// Instance for the singleton class
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private static instance: ResourceManager;
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// Booleans to keep track of whether or not the ResourceManager is currently loading something
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private loading: boolean;
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private justLoaded: boolean;
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// Functions to do something when loading progresses or is completed such as render a loading screen
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public onLoadProgress: Function;
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public onLoadComplete: Function;
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/** Number to keep track of how many images need to be loaded*/
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private loadonly_imagesLoaded: number;
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/** Number to keep track of how many images are loaded */
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private loadonly_imagesToLoad: number;
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/** The queue of images we must load */
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private loadonly_imageLoadingQueue: Queue<{key: string, path: string}>;
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/** A map of the images that are currently loaded and (presumably) being used by the scene */
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private images: Map<HTMLImageElement>;
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/** Number to keep track of how many tilemaps need to be loaded */
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private loadonly_spritesheetsLoaded: number;
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/** Number to keep track of how many tilemaps are loaded */
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private loadonly_spritesheetsToLoad: number;
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/** The queue of tilemaps we must load */
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private loadonly_spritesheetLoadingQueue: Queue<{key: string, path: string}>;
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/** A map of the tilemaps that are currently loaded and (presumably) being used by the scene */
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private spritesheets: Map<Spritesheet>;
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/** Number to keep track of how many tilemaps need to be loaded */
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private loadonly_tilemapsLoaded: number;
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/** Number to keep track of how many tilemaps are loaded */
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private loadonly_tilemapsToLoad: number;
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/** The queue of tilemaps we must load */
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private loadonly_tilemapLoadingQueue: Queue<{key: string, path: string}>;
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/** A map of the tilemaps that are currently loaded and (presumably) being used by the scene */
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private tilemaps: Map<TiledTilemapData>;
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/** Number to keep track of how many sounds need to be loaded */
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private loadonly_audioLoaded: number;
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/** Number to keep track of how many sounds are loaded */
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private loadonly_audioToLoad: number;
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/** The queue of sounds we must load */
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private loadonly_audioLoadingQueue: Queue<{key: string, path: string}>;
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/** A map of the sounds that are currently loaded and (presumably) being used by the scene */
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private audioBuffers: Map<AudioBuffer>;
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/** The total number of "types" of things that need to be loaded (i.e. images and tilemaps) */
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private loadonly_typesToLoad: number;
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private constructor(){
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this.loading = false;
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this.justLoaded = false;
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this.loadonly_imagesLoaded = 0;
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this.loadonly_imagesToLoad = 0;
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this.loadonly_imageLoadingQueue = new Queue();
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this.images = new Map();
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this.loadonly_spritesheetsLoaded = 0;
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this.loadonly_spritesheetsToLoad = 0;
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this.loadonly_spritesheetLoadingQueue = new Queue();
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this.spritesheets = new Map();
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this.loadonly_tilemapsLoaded = 0;
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this.loadonly_tilemapsToLoad = 0;
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this.loadonly_tilemapLoadingQueue = new Queue();
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this.tilemaps = new Map();
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this.loadonly_audioLoaded = 0;
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this.loadonly_audioToLoad = 0;
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this.loadonly_audioLoadingQueue = new Queue();
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this.audioBuffers = new Map();
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};
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/**
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* Returns the current instance of this class or a new instance if none exist
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*/
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static getInstance(): ResourceManager {
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if(!this.instance){
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this.instance = new ResourceManager();
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}
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return this.instance;
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}
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/**
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* Loads an image from file
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* @param key The key to associate the loaded image with
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* @param path The path to the image to load
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*/
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public image(key: string, path: string): void {
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this.loadonly_imageLoadingQueue.enqueue({key: key, path: path});
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}
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/**
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* Retrieves a loaded image
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* @param key The key of the loaded image
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*/
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public getImage(key: string): HTMLImageElement {
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let image = this.images.get(key);
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if(image === undefined){
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throw `There is no image associated with key "${key}"`
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}
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return image;
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}
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public spritesheet(key: string, path: string): void {
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this.loadonly_spritesheetLoadingQueue.enqueue({key: key, path: path});
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}
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public getSpritesheet(key: string): Spritesheet {
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return this.spritesheets.get(key);
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}
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/**
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* Load an audio file
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* @param key
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* @param path
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*/
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public audio(key: string, path: string): void {
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this.loadonly_audioLoadingQueue.enqueue({key: key, path: path});
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}
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/**
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* Retrieves a loaded audio file
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* @param key
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*/
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public getAudio(key: string): AudioBuffer {
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return this.audioBuffers.get(key);
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}
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/**
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* Load a tilemap from a json file. Automatically loads related images
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* @param key
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* @param path
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*/
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public tilemap(key: string, path: string): void {
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this.loadonly_tilemapLoadingQueue.enqueue({key: key, path: path});
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}
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/**
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* Retreives a loaded tilemap
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* @param key
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*/
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public getTilemap(key: string): TiledTilemapData {
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return this.tilemaps.get(key);
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}
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/**
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* Loads all resources currently in the queue
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* @param callback
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*/
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loadResourcesFromQueue(callback: Function): void {
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this.loadonly_typesToLoad = 3;
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this.loading = true;
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// Load everything in the queues. Tilemaps have to come before images because they will add new images to the queue
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this.loadTilemapsFromQueue(() => {
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console.log("Loaded Tilemaps");
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this.loadSpritesheetsFromQueue(() => {
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console.log("Loaded Spritesheets");
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this.loadImagesFromQueue(() => {
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console.log("Loaded Images");
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this.loadAudioFromQueue(() => {
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console.log("Loaded Audio");
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// Done loading
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this.loading = false;
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this.justLoaded = true;
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callback();
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});
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});
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});
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});
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}
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/**
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* Deletes references to all resources in the resource manager
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*/
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unloadAllResources(): void {
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this.loading = false;
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this.justLoaded = false;
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this.loadonly_imagesLoaded = 0;
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this.loadonly_imagesToLoad = 0;
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this.images.clear();
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this.loadonly_spritesheetsLoaded = 0;
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this.loadonly_spritesheetsToLoad = 0;
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this.spritesheets.clear();
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this.loadonly_tilemapsLoaded = 0;
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this.loadonly_tilemapsToLoad = 0;
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this.tilemaps.clear();
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this.loadonly_audioLoaded = 0;
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this.loadonly_audioToLoad = 0;
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this.audioBuffers.clear();
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}
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/**
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* Loads all tilemaps currently in the tilemap loading queue
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* @param onFinishLoading
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*/
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private loadTilemapsFromQueue(onFinishLoading: Function): void {
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this.loadonly_tilemapsToLoad = this.loadonly_tilemapLoadingQueue.getSize();
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this.loadonly_tilemapsLoaded = 0;
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// If no items to load, we're finished
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if(this.loadonly_tilemapsToLoad === 0){
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onFinishLoading();
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}
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while(this.loadonly_tilemapLoadingQueue.hasItems()){
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let tilemap = this.loadonly_tilemapLoadingQueue.dequeue();
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this.loadTilemap(tilemap.key, tilemap.path, onFinishLoading);
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}
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}
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/**
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* Loads a singular tilemap
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* @param key
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* @param pathToTilemapJSON
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* @param callbackIfLast
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*/
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private loadTilemap(key: string, pathToTilemapJSON: string, callbackIfLast: Function): void {
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this.loadTextFile(pathToTilemapJSON, (fileText: string) => {
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let tilemapObject = <TiledTilemapData>JSON.parse(fileText);
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// We can parse the object later - it's much faster than loading
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this.tilemaps.add(key, tilemapObject);
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// Grab the tileset images we need to load and add them to the imageloading queue
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for(let tileset of tilemapObject.tilesets){
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if(tileset.image){
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let key = tileset.image;
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let path = StringUtils.getPathFromFilePath(pathToTilemapJSON) + key;
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this.loadonly_imageLoadingQueue.enqueue({key: key, path: path});
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} else if(tileset.tiles){
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for(let tile of tileset.tiles){
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let key = tile.image;
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let path = StringUtils.getPathFromFilePath(pathToTilemapJSON) + key;
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this.loadonly_imageLoadingQueue.enqueue({key: key, path: path});
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}
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}
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}
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// Finish loading
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this.finishLoadingTilemap(callbackIfLast);
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});
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}
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/**
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* Finish loading a tilemap. Calls the callback function if this is the last tilemap being loaded
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* @param callback
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*/
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private finishLoadingTilemap(callback: Function): void {
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this.loadonly_tilemapsLoaded += 1;
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if(this.loadonly_tilemapsLoaded === this.loadonly_tilemapsToLoad){
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// We're done loading tilemaps
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callback();
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}
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}
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/**
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* Loads all spritesheets currently in the spritesheet loading queue
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* @param onFinishLoading
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*/
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private loadSpritesheetsFromQueue(onFinishLoading: Function): void {
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this.loadonly_spritesheetsToLoad = this.loadonly_spritesheetLoadingQueue.getSize();
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this.loadonly_spritesheetsLoaded = 0;
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// If no items to load, we're finished
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if(this.loadonly_spritesheetsToLoad === 0){
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onFinishLoading();
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}
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while(this.loadonly_spritesheetLoadingQueue.hasItems()){
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let spritesheet = this.loadonly_spritesheetLoadingQueue.dequeue();
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this.loadSpritesheet(spritesheet.key, spritesheet.path, onFinishLoading);
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}
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}
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/**
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* Loads a singular spritesheet
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* @param key
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* @param pathToSpritesheetJSON
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* @param callbackIfLast
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*/
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private loadSpritesheet(key: string, pathToSpritesheetJSON: string, callbackIfLast: Function): void {
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this.loadTextFile(pathToSpritesheetJSON, (fileText: string) => {
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let spritesheet = <Spritesheet>JSON.parse(fileText);
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// We can parse the object later - it's much faster than loading
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this.spritesheets.add(key, spritesheet);
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// Grab the image we need to load and add it to the imageloading queue
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let path = StringUtils.getPathFromFilePath(pathToSpritesheetJSON) + spritesheet.spriteSheetImage;
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this.loadonly_imageLoadingQueue.enqueue({key: spritesheet.name, path: path});
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// Finish loading
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this.finishLoadingSpritesheet(callbackIfLast);
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});
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}
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/**
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* Finish loading a spritesheet. Calls the callback function if this is the last spritesheet being loaded
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* @param callback
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*/
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private finishLoadingSpritesheet(callback: Function): void {
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this.loadonly_spritesheetsLoaded += 1;
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if(this.loadonly_spritesheetsLoaded === this.loadonly_spritesheetsToLoad){
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// We're done loading spritesheets
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callback();
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}
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}
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/**
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* Loads all images currently in the image loading queue
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* @param onFinishLoading
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*/
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private loadImagesFromQueue(onFinishLoading: Function): void {
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this.loadonly_imagesToLoad = this.loadonly_imageLoadingQueue.getSize();
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this.loadonly_imagesLoaded = 0;
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// If no items to load, we're finished
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if(this.loadonly_imagesToLoad === 0){
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onFinishLoading();
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}
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while(this.loadonly_imageLoadingQueue.hasItems()){
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let image = this.loadonly_imageLoadingQueue.dequeue();
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this.loadImage(image.key, image.path, onFinishLoading);
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}
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}
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/**
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* Loads a singular image
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* @param key
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* @param path
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* @param callbackIfLast
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*/
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public loadImage(key: string, path: string, callbackIfLast: Function): void {
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var image = new Image();
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image.onload = () => {
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// Add to loaded images
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this.images.add(key, image);
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// Finish image load
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this.finishLoadingImage(callbackIfLast);
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}
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image.src = path;
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}
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/**
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* Finish loading an image. If this is the last image, it calls the callback function
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* @param callback
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*/
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private finishLoadingImage(callback: Function): void {
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this.loadonly_imagesLoaded += 1;
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if(this.loadonly_imagesLoaded === this.loadonly_imagesToLoad ){
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// We're done loading images
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callback();
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}
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}
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/**
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* Loads all audio currently in the tilemap loading queue
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* @param onFinishLoading
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*/
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private loadAudioFromQueue(onFinishLoading: Function){
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this.loadonly_audioToLoad = this.loadonly_audioLoadingQueue.getSize();
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this.loadonly_audioLoaded = 0;
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// If no items to load, we're finished
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if(this.loadonly_audioToLoad === 0){
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onFinishLoading();
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}
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while(this.loadonly_audioLoadingQueue.hasItems()){
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let audio = this.loadonly_audioLoadingQueue.dequeue();
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this.loadAudio(audio.key, audio.path, onFinishLoading);
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}
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}
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/**
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* Load a singular audio file
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* @param key
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* @param path
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* @param callbackIfLast
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*/
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private loadAudio(key: string, path: string, callbackIfLast: Function): void {
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let audioCtx = AudioManager.getInstance().getAudioContext();
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let request = new XMLHttpRequest();
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request.open('GET', path, true);
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request.responseType = 'arraybuffer';
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request.onload = () => {
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audioCtx.decodeAudioData(request.response, (buffer) => {
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// Add to list of audio buffers
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this.audioBuffers.add(key, buffer);
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// Finish loading sound
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this.finishLoadingAudio(callbackIfLast);
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}, (error) =>{
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throw "Error loading sound";
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});
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}
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request.send();
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}
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/**
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* Finish loading an audio file. Calls the callback functon if this is the last audio sample being loaded.
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* @param callback
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*/
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private finishLoadingAudio(callback: Function): void {
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this.loadonly_audioLoaded += 1;
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if(this.loadonly_audioLoaded === this.loadonly_audioToLoad){
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// We're done loading audio
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callback();
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}
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}
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private loadTextFile(textFilePath: string, callback: Function): void {
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let xobj: XMLHttpRequest = new XMLHttpRequest();
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xobj.overrideMimeType("application/json");
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xobj.open('GET', textFilePath, true);
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xobj.onreadystatechange = function () {
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if ((xobj.readyState == 4) && (xobj.status == 200)) {
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callback(xobj.responseText);
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}
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};
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xobj.send(null);
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}
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private getLoadPercent(): number {
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return (this.loadonly_tilemapsLoaded/this.loadonly_tilemapsToLoad
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+ this.loadonly_spritesheetsLoaded/this.loadonly_spritesheetsToLoad
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+ this.loadonly_imagesLoaded/this.loadonly_imagesToLoad
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+ this.loadonly_audioLoaded/this.loadonly_audioToLoad)
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/ this.loadonly_typesToLoad;
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}
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public update(deltaT: number): void {
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if(this.loading){
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if(this.onLoadProgress){
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this.onLoadProgress(this.getLoadPercent());
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}
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} else if(this.justLoaded){
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this.justLoaded = false;
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if(this.onLoadComplete){
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this.onLoadComplete();
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}
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}
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}
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} |