13 lines
		
	
	
		
			263 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
		
			263 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
attribute vec4 a_Position;
 | 
						|
attribute vec2 a_TexCoord;
 | 
						|
 | 
						|
uniform mat4 u_Transform;
 | 
						|
uniform vec2 u_texShift;
 | 
						|
uniform vec2 u_texScale;
 | 
						|
 | 
						|
varying vec2 v_TexCoord;
 | 
						|
 | 
						|
void main(){
 | 
						|
	gl_Position = u_Transform * a_Position;
 | 
						|
	v_TexCoord = a_TexCoord*u_texScale + u_texShift;
 | 
						|
} |