8 lines
		
	
	
		
			126 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			8 lines
		
	
	
		
			126 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
attribute vec4 a_Position;
 | 
						|
 | 
						|
uniform float u_PointSize;
 | 
						|
 | 
						|
void main(){
 | 
						|
	gl_Position = a_Position;
 | 
						|
	gl_PointSize = u_PointSize;
 | 
						|
} |