49 lines
1.7 KiB
TypeScript
49 lines
1.7 KiB
TypeScript
import Vec2 from "../../Wolfie2D/DataTypes/Vec2";
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import Debug from "../../Wolfie2D/Debug/Debug";
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import GameLevel from "./GameLevel";
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export default class Level2 extends GameLevel {
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loadScene(): void {
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this.load.image("background", "hw4_assets/sprites/2bitbackground.png");
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this.load.image("coin", "hw4_assets/sprites/coin.png");
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this.load.tilemap("level2", "hw4_assets/tilemaps/level2.json");
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this.load.spritesheet("player", "hw4_assets/spritesheets/platformPlayer.json");
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this.load.spritesheet("hopper", "hw4_assets/spritesheets/hopper.json");
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this.load.spritesheet("bunny", "hw4_assets/spritesheets/ghostBunny.json");
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}
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startScene(): void {
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console.log("Starting level2");
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// Add a background layer and set the background image on it
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this.addParallaxLayer("bg", new Vec2(0.25, 0), -100);
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let bg = this.add.sprite("background", "bg");
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bg.scale.set(2, 2);
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bg.position.set(bg.boundary.halfSize.x, 96);
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// Add the level 1 tilemap
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this.add.tilemap("level2", new Vec2(2, 2));
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this.viewport.setBounds(0, 0, 64*32, 20*32);
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this.playerSpawn = new Vec2(5*32, 18*32);
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// Do generic setup for a GameLevel
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super.startScene();
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this.addLevelEnd(new Vec2(58, 17), new Vec2(2, 2));
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// Add enemies of various types
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for(let pos of [new Vec2(24, 18)]){
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this.addEnemy("bunny", pos, {});
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}
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for(let pos of [new Vec2(51, 17)]){
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this.addEnemy("hopper", pos, {jumpy: true});
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}
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}
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updateScene(deltaT: number): void {
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super.updateScene(deltaT);
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Debug.log("playerpos", this.player.position.toString());
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}
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} |