ShatteredSword/src/shattered_sword/Scenes/Tutorial.ts
2022-04-13 19:37:26 -04:00

55 lines
2.0 KiB
TypeScript

import { TiledTilemapData } from "../../Wolfie2D/DataTypes/Tilesets/TiledData";
import Vec2 from "../../Wolfie2D/DataTypes/Vec2";
import Debug from "../../Wolfie2D/Debug/Debug";
import { GameEventType } from "../../Wolfie2D/Events/GameEventType";
import RandomMapGenerator from "../Tools/RandomMapGenerator";
import GameLevel from "./GameLevel";
import Label from "../../Wolfie2D/Nodes/UIElements/Label";
import Color from "../../Wolfie2D/Utils/Color";
import { UIElementType } from "../../Wolfie2D/Nodes/UIElements/UIElementTypes";
export default class Tutorial extends GameLevel{
private map: TiledTilemapData;
private rmg: RandomMapGenerator;
loadScene(): void {
super.loadScene();
// Load resources
// this.load.tilemap("forest1", "shattered_sword_assets/tilemaps/Tutorial.json");
// let map = localStorage.getItem("map");
this.randomSeed = Math.floor(Math.random()*10000000000);
this.rmg = new RandomMapGenerator("shattered_sword_assets/jsons/forest_template.json", this.randomSeed);
this.map = this.rmg.getMap();
this.load.tilemapFromObject("forest1", this.map);
this.load.spritesheet("player", "shattered_sword_assets/spritesheets/Hiro.json")
// TODO - change when done testing
this.load.spritesheet("slice", "shattered_sword_assets/spritesheets/slice.json");
//load music here
}
startScene(): void {
// Add the level 1 tilemap
this.add.tilemap("forest1", new Vec2(2, 2));
console.log("width,height:"+this.map.width,this.map.height);
this.viewport.setBounds(0, 0, this.map.width*32, this.map.height*32);
this.viewport.follow(this.player);
console.log(this.rmg.getEnemies());
this.playerSpawn = this.rmg.getPlayer().scale(32);
// Do generic setup for a GameLevel
super.startScene();
}
updateScene(deltaT: number): void {
super.updateScene(deltaT);
}
}