ShatteredSword/src/main.ts
2020-08-10 19:13:42 -04:00

103 lines
3.1 KiB
TypeScript

import GameLoop from "./Loop/GameLoop";
import Scene from "./GameState/Scene";
import Player from "./Nodes/Player";
import UIElement from "./Nodes/UIElement";
import ColoredCircle from "./Nodes/ColoredCircle";
import Color from "./Utils/Color";
import Button from "./Nodes/UIElements/Button";
function main(){
// Create the game object
let game = new GameLoop();
let gameState = game.getGameState();
let backgroundScene = gameState.createScene();
backgroundScene.setParallax(0.5, 0.5);
let mainScene = gameState.createScene();
let foregroundLayer = gameState.createScene();
foregroundLayer.setParallax(1.5, 1.5);
let uiLayer = gameState.createScene();
uiLayer.setParallax(0, 0);
let pauseMenu = gameState.createScene();
pauseMenu.setParallax(0, 0);
// Initialize GameObjects
let player = mainScene.canvas.add(Player);
mainScene.getViewport().follow(player);
let recordButton = uiLayer.canvas.add(Button);
recordButton.setSize(100, 50);
recordButton.setText("Record");
recordButton.setPosition(400, 30);
recordButton.onClickEventId = "record_button_press";
let stopButton = uiLayer.canvas.add(Button);
stopButton.setSize(100, 50);
stopButton.setText("Stop");
stopButton.setPosition(550, 30);
stopButton.onClickEventId = "stop_button_press";
let playButton = uiLayer.canvas.add(Button);
playButton.setSize(100, 50);
playButton.setText("Play");
playButton.setPosition(700, 30);
playButton.onClickEventId = "play_button_press";
let cycleFramerateButton = uiLayer.canvas.add(Button);
cycleFramerateButton.setSize(150, 50);
cycleFramerateButton.setText("Cycle FPS");
cycleFramerateButton.setPosition(5, 400);
let i = 0;
let fps = [15, 30, 60];
cycleFramerateButton.onClick = () => {
game.setMaxFPS(fps[i]);
i = (i + 1) % 3;
}
let pauseButton = uiLayer.canvas.add(Button);
pauseButton.setSize(100, 50);
pauseButton.setText("Pause");
pauseButton.setPosition(700, 400);
pauseButton.onClick = () => {
mainScene.setPaused(true);
pauseMenu.enable();
}
let modalBackground = pauseMenu.canvas.add(UIElement);
modalBackground.setSize(400, 200);
modalBackground.setBackgroundColor(new Color(0, 0, 0, 0.4));
modalBackground.setPosition(200, 100);
let resumeButton = pauseMenu.canvas.add(Button);
resumeButton.setSize(100, 50);
resumeButton.setText("Resume");
resumeButton.setPosition(400, 200);
resumeButton.onClick = () => {
mainScene.setPaused(false);
pauseMenu.disable();
}
for(let i = 0; i < 10; i++){
mainScene.canvas.add(ColoredCircle);
}
for(let i = 0; i < 20; i++){
let cc = backgroundScene.canvas.add(ColoredCircle);
cc.setSize(30, 30);
cc.setColor(cc.getColor().darken().darken())
cc.getColor().a = 0.8;
}
for(let i = 0; i < 30; i++){
let cc = foregroundLayer.canvas.add(ColoredCircle);
cc.setSize(80, 80);
cc.setColor(cc.getColor().lighten().lighten())
cc.getColor().a = 0.5;
}
pauseMenu.disable();
game.start();
}
main();