9 lines
		
	
	
		
			146 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			9 lines
		
	
	
		
			146 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
precision mediump float;
 | 
						|
 | 
						|
uniform sampler2D u_Sampler;
 | 
						|
 | 
						|
varying vec2 v_TexCoord;
 | 
						|
 | 
						|
void main(){
 | 
						|
	gl_FragColor = texture2D(u_Sampler, v_TexCoord);
 | 
						|
} |