39 lines
1.4 KiB
TypeScript
39 lines
1.4 KiB
TypeScript
import Vec2 from "../../Wolfie2D/DataTypes/Vec2";
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import RandomMapGenerator from "../Tools/RandomMapGenerator";
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import GameLevel from "./GameLevel";
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import InputWrapper from "../Tools/InputWrapper";
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import Forest from "./Forest";
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import GameFinish from "./GameFinish";
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export default class End extends GameLevel {
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loadScene(): void {
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super.loadScene();
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this.rmg = new RandomMapGenerator("shattered_sword_assets/jsons/castle_template.json", InputWrapper.randomSeed);
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this.map = this.rmg.getMap();
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this.load.tilemapFromObject("map", this.map);
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//load enemies
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this.load.spritesheet("Snake","shattered_sword_assets/spritesheets/Snake.json");
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this.load.spritesheet("black_pudding","shattered_sword_assets/spritesheets/black_pudding.json");
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this.load.spritesheet("FinalBoss","shattered_sword_assets/spritesheets/FinalBoss.json");
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}
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startScene(): void {
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super.startScene();
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this.addCheckPoint(new Vec2(3, 13), new Vec2(10, 10), "startStory", "nextLevel");
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}
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protected goToNextLevel(): void {
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this.viewport.setZoomLevel(1);
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this.sceneManager.changeToScene(GameFinish);
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}
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protected playStartStory(): void {
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if (!this.touchedStartCheckPoint) {
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this.touchedStartCheckPoint = true;
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this.storyLoader("shattered_sword_assets/jsons/level1story.json");
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this.startTimer();
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}
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}
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} |