ShatteredSword/src/shattered_sword/Player/PlayerStates/Walk.ts
2022-05-09 13:55:47 -04:00

58 lines
1.7 KiB
TypeScript

import AnimatedSprite from "../../../Wolfie2D/Nodes/Sprites/AnimatedSprite";
import { Player_Events } from "../../sword_enums";
import InputWrapper from "../../Tools/InputWrapper";
import { PlayerStates } from "../PlayerController";
import OnGround from "./OnGround";
import PlayerState from "./PlayerState";
import { GameEventType } from "../../../Wolfie2D/Events/GameEventType";
import { GameState } from "../../sword_enums";
import GameLevel from "../../Scenes/GameLevel";
export default class Walk extends OnGround {
owner: AnimatedSprite;
onEnter(options: Record<string, any>): void {
this.parent.speed = this.parent.MIN_SPEED;
}
update(deltaT: number): void {
if (!PlayerState.dashTimer.isStopped()) {
if(InputWrapper.getState() === GameState.GAMING){
this.emitter.fireEvent(GameEventType.PLAY_SOUND, {key: "dash", loop: false, holdReference: false});
}
this.owner.animation.playIfNotAlready("DASH");
}
else {
if (this.parent.invincible) {
this.owner.animation.playIfNotAlready("HURT");
}
else {
this.owner.animation.playIfNotAlready("WALK", true);
}
}
let dir = this.getInputDirection();
if(dir.isZero()){
this.finished(PlayerStates.IDLE);
}
if (GameLevel.currentLevel === "snow") {
this.parent.velocity.x += dir.x * 5;
if (this.parent.velocity.x > this.parent.speed)
this.parent.velocity.x = this.parent.speed;
if (this.parent.velocity.x < -1 * this.parent.speed)
this.parent.velocity.x = -1 * this.parent.speed;
}
else {
this.parent.velocity.x = dir.x * (this.parent.speed );
}
super.update(deltaT);
}
onExit(): Record<string, any> {
this.owner.animation.stop();
return {};
}
}