58 lines
1.7 KiB
TypeScript
58 lines
1.7 KiB
TypeScript
import AnimatedSprite from "../../../Wolfie2D/Nodes/Sprites/AnimatedSprite";
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import { Player_Events } from "../../sword_enums";
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import InputWrapper from "../../Tools/InputWrapper";
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import { PlayerStates } from "../PlayerController";
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import OnGround from "./OnGround";
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import PlayerState from "./PlayerState";
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import { GameEventType } from "../../../Wolfie2D/Events/GameEventType";
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import { GameState } from "../../sword_enums";
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import GameLevel from "../../Scenes/GameLevel";
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export default class Walk extends OnGround {
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owner: AnimatedSprite;
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onEnter(options: Record<string, any>): void {
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this.parent.speed = this.parent.MIN_SPEED;
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}
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update(deltaT: number): void {
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if (!PlayerState.dashTimer.isStopped()) {
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if(InputWrapper.getState() === GameState.GAMING){
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this.emitter.fireEvent(GameEventType.PLAY_SOUND, {key: "dash", loop: false, holdReference: false});
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}
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this.owner.animation.playIfNotAlready("DASH");
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}
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else {
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if (this.parent.invincible) {
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this.owner.animation.playIfNotAlready("HURT");
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}
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else {
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this.owner.animation.playIfNotAlready("WALK", true);
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}
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}
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let dir = this.getInputDirection();
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if(dir.isZero()){
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this.finished(PlayerStates.IDLE);
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}
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if (GameLevel.currentLevel === "snow") {
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this.parent.velocity.x += dir.x * 5;
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if (this.parent.velocity.x > this.parent.speed)
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this.parent.velocity.x = this.parent.speed;
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if (this.parent.velocity.x < -1 * this.parent.speed)
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this.parent.velocity.x = -1 * this.parent.speed;
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}
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else {
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this.parent.velocity.x = dir.x * (this.parent.speed );
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}
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super.update(deltaT);
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}
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onExit(): Record<string, any> {
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this.owner.animation.stop();
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return {};
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}
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} |