ShatteredSword/src/SceneGraph/SceneGraph.ts
2020-09-06 18:07:09 -04:00

58 lines
1.6 KiB
TypeScript

import Viewport from "./Viewport";
import CanvasNode from "../Nodes/CanvasNode";
import Map from "../DataTypes/Map";
import Vec2 from "../DataTypes/Vec2";
import Scene from "../Scene/Scene";
export default abstract class SceneGraph{
protected viewport: Viewport;
protected nodeMap: Map<CanvasNode>;
protected idCounter: number;
protected scene: Scene;
constructor(viewport: Viewport, scene: Scene){
this.viewport = viewport;
this.scene = scene;
this.nodeMap = new Map<CanvasNode>();
this.idCounter = 0;
}
addNode(node: CanvasNode): number {
this.nodeMap.add(this.idCounter.toString(), node);
this.addNodeSpecific(node, this.idCounter.toString());
this.idCounter += 1;
return this.idCounter - 1;
};
protected abstract addNodeSpecific(node: CanvasNode, id: string): void;
removeNode(node: CanvasNode): void {
// Find and remove node in O(n)
// TODO: Can this be better?
let id = this.nodeMap.keys().filter((key: string) => this.nodeMap.get(key) === node)[0];
if(id !== undefined){
this.nodeMap.set(id, undefined);
this.removeNodeSpecific(node, id);
}
};
protected abstract removeNodeSpecific(node: CanvasNode, id: string): void;
getNode(id: string): CanvasNode{
return this.nodeMap.get(id);
};
getNodeAt(vecOrX: Vec2 | number, y: number = null): CanvasNode {
if(vecOrX instanceof Vec2){
return this.getNodeAtCoords(vecOrX.x, vecOrX.y);
} else {
return this.getNodeAtCoords(vecOrX, y);
}
}
protected abstract getNodeAtCoords(x: number, y: number): CanvasNode;
abstract update(deltaT: number): void;
abstract getVisibleSet(): Array<CanvasNode>;
}