7 lines
		
	
	
		
			110 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			7 lines
		
	
	
		
			110 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
attribute vec4 a_Position;
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uniform mat4 u_Transform;
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void main(){
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	gl_Position = u_Transform * a_Position;
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} |