ShatteredSword/src/shattered_sword/AI/EnemyStates/SnakeAttack.ts

24 lines
1.0 KiB
TypeScript

import EnemyAI, { EnemyStates } from "../EnemyAI";
import AnimatedSprite from "../../../Wolfie2D/Nodes/Sprites/AnimatedSprite";
import AABB from "../../../Wolfie2D/DataTypes/Shapes/AABB";
import Sprite from "../../../Wolfie2D/Nodes/Sprites/Sprite";
import Attack from "./Attack";
export default class SnakeAttack extends Attack {
update(deltaT: number): void {
while (this.receiver.hasNextEvent()) {
let event = this.receiver.getNextEvent().type;
switch (event) {
case this.charged:
(<AnimatedSprite>this.owner).animation.play("ATTACK", false, this.attacked);
(<AABB>this.owner.collisionShape).halfSize.x += 3.5;
break;
case this.attacked:
(<AABB>this.owner.collisionShape).halfSize.x -= 3.5;
this.finished(EnemyStates.ALERT);
break;
}
}
(<Sprite>this.owner).invertX = this.parent.direction === 1 ? true : false ;
}
}