12 lines
		
	
	
		
			213 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			213 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
attribute vec4 a_Position;
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uniform mat4 u_Transform;
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varying vec4 v_Position;
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void main(){
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    gl_Position = u_Transform * a_Position;
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    // Pass position to the fragment shader
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    v_Position = a_Position;
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} |