import GameLoop from "./Loop/GameLoop"; import {} from "./index"; import BoidDemo from "./BoidDemo"; import MarioClone from "./_DemoClasses/MarioClone/MarioClone"; import PathfindingScene from "./_DemoClasses/Pathfinding/PathfindingScene"; function main(){ // Create the game object let game = new GameLoop({canvasSize: {x: 800, y: 600}}); game.start(); let sm = game.getSceneManager(); sm.addScene(PathfindingScene); } CanvasRenderingContext2D.prototype.roundedRect = function(x: number, y: number, w: number, h: number, r: number): void { // Clamp the radius between 0 and the min of the width or height if(r < 0) r = 0; if(r > Math.min(w, h)) r = Math.min(w, h); // Draw the rounded rect this.beginPath(); // Top this.moveTo(x + r, y); this.lineTo(x + w - r, y); this.arcTo(x + w, y, x + w, y + r, r); // Right this.lineTo(x + w, y + h - r); this.arcTo(x + w, y + h, x + w - r, y + h, r); // Bottom this.lineTo(x + r, y + h); this.arcTo(x, y + h, x, y + h - r, r); // Left this.lineTo(x, y + r); this.arcTo(x, y, x + r, y, r) this.closePath(); } CanvasRenderingContext2D.prototype.strokeRoundedRect = function(x, y, w, h, r){ this.roundedRect(x, y, w, h, r); this.stroke(); } CanvasRenderingContext2D.prototype.fillRoundedRect = function(x, y, w, h, r){ this.roundedRect(x, y, w, h, r); this.fill(); } main();