import { TiledTilemapData } from "../../Wolfie2D/DataTypes/Tilesets/TiledData"; import Vec2 from "../../Wolfie2D/DataTypes/Vec2"; import MapTemplate, { Entrance } from "./DataTypes/MapTemplate"; export default class RandomMapGenerator { private template: MapTemplate; private minX: number; private maxX: number; private minY: number; private maxY: number; private map: TiledTilemapData; constructor(JSONFilePath: string) { let xhr = new XMLHttpRequest(); xhr.overrideMimeType("application/json"); xhr.open('GET', JSONFilePath, false); xhr.send(null); this.template = JSON.parse(xhr.responseText); } printRoom() { console.log(this.template); } } class Room { topLeft: Vec2; bottomRight: Vec2; topLayer: Array; bottomLayer: Array; }