import Vec2 from "../../Wolfie2D/DataTypes/Vec2"; import Debug from "../../Wolfie2D/Debug/Debug"; import { GameEventType } from "../../Wolfie2D/Events/GameEventType"; import RandomMapGenerator from "../Tools/RandomMapGenerator"; import GameLevel from "./GameLevel"; export default class Tutorial extends GameLevel{ loadScene(): void { super.loadScene(); // Load resources // this.load.tilemap("forest1", "shattered_sword_assets/tilemaps/Tutorial.json"); // let map = localStorage.getItem("map"); let rmg = new RandomMapGenerator("shattered_sword_assets/jsons/forest_template.json", 114514); let map = rmg.getMap(); this.load.tilemapFromObject("forest1", map); this.load.spritesheet("player", "shattered_sword_assets/spritesheets/Hiro.json") //load music here } startScene(): void { // Add the level 1 tilemap this.add.tilemap("forest1", new Vec2(2, 2)); this.viewport.setBounds(0, 0, 64*32, 20*32); this.playerSpawn = new Vec2(5*32, 9*32); // Do generic setup for a GameLevel super.startScene(); } updateScene(deltaT: number): void { super.updateScene(deltaT); } }