import Scene from "../../Wolfie2D/Scene/Scene"; import ConfigManager from "../Tools/ConfigManager"; import SaveManager from "../Tools/SaveManager"; import Vec2 from "../../Wolfie2D/DataTypes/Vec2"; import { GameEventType } from "../../Wolfie2D/Events/GameEventType"; import AnimatedSprite from "../../Wolfie2D/Nodes/Sprites/AnimatedSprite"; import Button from "../../Wolfie2D/Nodes/UIElements/Button"; import { UIElementType } from "../../Wolfie2D/Nodes/UIElements/UIElementTypes"; import Color from "../../Wolfie2D/Utils/Color"; import Layer from "../../Wolfie2D/Scene/Layer"; import Label from "../../Wolfie2D/Nodes/UIElements/Label"; import Levels from "./Levels"; import Input from "../../Wolfie2D/Input/Input"; export default class MainMenu extends Scene { protected config: ConfigManager; protected save: SaveManager; animatedSprite: AnimatedSprite; clickLabel: Label; loadScene(): void { //load images //this.load.image("logo", "shattered_sword_assets/images/Shattered_Sword_Logo.png"); //this.load.image("backgroundImage", "shattered_sword_assets/images/Background.png"); // Load the menu song //this.load.audio("menu", "assets/music/menu.mp3"); } //TODO startScene(): void{ this.config = new ConfigManager(); this.save = new SaveManager(); // Scene has started, so start playing music //this.emitter.fireEvent(GameEventType.PLAY_SOUND, {key: "menu", loop: true, holdReference: true}); const center = this.viewport.getCenter(); let size = this.viewport.getHalfSize(); this.viewport.setFocus(size); this.viewport.setZoomLevel(1); let backgroundLayer = this.addUILayer("background"); backgroundLayer.setDepth(0); let frontLayer = this.addUILayer("frontground"); frontLayer.setDepth(1); this.clickLabel =