import AnimatedSprite from "../../../Wolfie2D/Nodes/Sprites/AnimatedSprite"; import { Player_Events } from "../../sword_enums"; import InputWrapper from "../../Tools/InputWrapper"; import { PlayerStates } from "../PlayerController"; import OnGround from "./OnGround"; export default class Walk extends OnGround { owner: AnimatedSprite; onEnter(options: Record): void { this.parent.speed = this.parent.MIN_SPEED; } update(deltaT: number): void { //console.log("walking anim"); this.owner.animation.playIfNotAlready("WALK", true); let dir = this.getInputDirection(); if(dir.isZero()){ this.finished(PlayerStates.IDLE); } this.parent.velocity.x = dir.x * (this.parent.speed + this.parent.CURRENT_BUFFS.speed); super.update(deltaT); } onExit(): Record { this.owner.animation.stop(); return {}; } }