import ArrayUtils from "../Utils/ArrayUtils"; // @ignorePage /** * The options to give a @reference[Scene] for initialization */ export default class SceneOptions { physics: { numPhysicsLayers: number, physicsLayerNames: Array, physicsLayerCollisions: Array>; } static parse(options: Record): SceneOptions{ let sOpt = new SceneOptions(); sOpt.physics = { numPhysicsLayers: 10, physicsLayerNames: null, physicsLayerCollisions: ArrayUtils.ones2d(10, 10) }; if(options.physics){ if(options.physics.numPhysicsLayers) sOpt.physics.numPhysicsLayers = options.physics.numPhysicsLayers; if(options.physics.physicsLayerNames) sOpt.physics.physicsLayerNames = options.physics.physicsLayerNames; if(options.physics.physicsLayerCollisions) sOpt.physics.physicsLayerCollisions = options.physics.physicsLayerCollisions; } return sOpt; } }