import Vec2 from "../../Wolfie2D/DataTypes/Vec2"; import AnimatedSprite from "../../Wolfie2D/Nodes/Sprites/AnimatedSprite"; import Timer from "../../Wolfie2D/Timing/Timer"; import EnemyAI, { EnemyStates } from "./EnemyAI"; import BullAttack from "./EnemyStates/BullAttack"; export default class BullAI extends EnemyAI { initializeAI(owner: AnimatedSprite, options: Record): void { super.initializeAI(owner, options); this.addState(EnemyStates.ATTACK, new BullAttack(this, owner)); this.attackTimer = new Timer(4000); } canAttack(position: Vec2): boolean { return this.attackTimer.isStopped(); } getPlayerPosition(): Vec2 { return this.player.position; } }