<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1"> <title>Benchmark 2</title> <style> #main { width: 100%; height: 100%; position: absolute; top: 0px; left: 0px; } #game-window { position: relative; } #game-canvas { width: 100%; height: 100%; position: absolute; top: 0px; left: 0px; } #text-canvas { width: 100%; height: 100%; position: absolute; top: 0px; left: 0px; pointer-events: none; } #debug-canvas { width: 100%; height: 100%; position: absolute; top: 0px; left: 0px; pointer-events: none; } @font-face { font-family: 'NoPixel'; src: url('shattered_sword_assets2/fonts/NoPixel.ttf'); } </style> </head> <body> <div id="main"> <!-- The main window of the game. This contains the rendered game and any debug text --> <div id="game-window"> <!-- This is the canvas where the actual game is rendered --> <canvas id="game-canvas"></canvas> <!-- This is the canvas where text is rendered in WebGL --> <canvas id="text-canvas" hidden></canvas> <!-- This is the canvas where the debug text and graphics are rendered --> <canvas id="debug-canvas"></canvas> </div> <!-- This contains stats about the game for development purposes, such as the average update time --> <div id="stats" hidden> <canvas id="stats-canvas"></canvas> <select name="Display" id="chart-option"> </select> <div id="stats-display"></div> </div> </div> <script src="bundle2.js"></script> </body> </html>