import Vec2 from "../../DataTypes/Vec2"; import { GoombaStates } from "./GoombaController"; import OnGround from "./OnGround"; export default class Walk extends OnGround { time: number; onEnter(): void { if(this.parent.direction.isZero()){ this.parent.direction = new Vec2(-1, 0); } this.time = Date.now(); } update(deltaT: number): void { super.update(deltaT); if(this.owner.onWall){ // Flip around this.parent.direction.x *= -1; } if(this.parent.jumpy && (Date.now() - this.time > 500)){ console.log("Jump"); this.finished(GoombaStates.JUMP); this.parent.velocity.y = -2000; } this.parent.velocity.x = this.parent.direction.x * this.parent.speed; this.owner.move(this.parent.velocity.scaled(deltaT)); } }