export enum HW4_Events { PLAYER_MOVE = "PlayerMove", PLAYER_JUMP = "PlayerJump", PLAYER_HIT_COIN = "PlayerHitCoin", PLAYER_HIT_COIN_BLOCK = "PlayerHitCoinBlock", PLAYER_HIT_ENEMY = "PlayerHitEnemy", ENEMY_DIED = "EnemyDied", PLAYER_ENTERED_LEVEL_END = "PlayerEnteredLevelEnd", LEVEL_START = "LevelStart", LEVEL_END = "LevelEnd", }