import { TiledTilemapData } from "../../Wolfie2D/DataTypes/Tilesets/TiledData"; import Vec2 from "../../Wolfie2D/DataTypes/Vec2"; import Debug from "../../Wolfie2D/Debug/Debug"; import { GameEventType } from "../../Wolfie2D/Events/GameEventType"; import RandomMapGenerator from "../Tools/RandomMapGenerator"; import GameLevel from "./GameLevel"; import Label from "../../Wolfie2D/Nodes/UIElements/Label"; import Color from "../../Wolfie2D/Utils/Color"; import { UIElementType } from "../../Wolfie2D/Nodes/UIElements/UIElementTypes"; import { Statuses } from "../sword_enums"; import AABB from "../../Wolfie2D/DataTypes/Shapes/AABB"; import EnemyAI from "../AI/EnemyAI"; import BattlerAI from "../AI/BattlerAI"; import InputWrapper from "../Tools/InputWrapper"; import Greatwall from "./Greatwall"; export default class Porcelain extends GameLevel { loadScene(): void { super.loadScene(); this.rmg = new RandomMapGenerator("shattered_sword_assets/jsons/porcelain_template.json", InputWrapper.randomSeed); this.map = this.rmg.getMap(); console.log(this.map); this.load.tilemapFromObject("map", this.map); this.load.spritesheet("Tiger","shattered_sword_assets/spritesheets/Tiger.json"); // //load enemies // this.load.spritesheet("Snake","shattered_sword_assets/spritesheets/Snake.json"); // this.load.spritesheet("Tiger","shattered_sword_assets/spritesheets/Tiger.json"); // //can load enemy sprite here // //sprites obtained from cse380 sprite wesbite // this.load.spritesheet("remus_werewolf","shattered_sword_assets/spritesheets/remus_werewolf.json"); // this.load.spritesheet("black_pudding","shattered_sword_assets/spritesheets/black_pudding.json"); //load music here } protected goToNextLevel(): void { this.viewport.setZoomLevel(1); let sceneOptions = { physics: { groupNames: ["ground", "player", "enemies"], collisions: [ [0, 1, 1], [1, 0, 0], [1, 0, 0] ] } } this.sceneManager.changeToScene(Greatwall, {}, sceneOptions); } protected playStartStory(): void { if (!this.touchedStartCheckPoint) { this.touchedStartCheckPoint = true; this.storyLoader("shattered_sword_assets/jsons/level1story.json"); this.startTimer(); } } }