import Scene from "../Scene"; import PhysicsNodeFactory from "./PhysicsNodeFactory"; import CanvasNodeFactory from "./CanvasNodeFactory"; import TilemapFactory from "./TilemapFactory"; import PhysicsManager from "../../Physics/PhysicsManager"; import SceneGraph from "../../SceneGraph/SceneGraph"; import Tilemap from "../../Nodes/Tilemap"; export default class FactoryManager { private canvasNodeFactory: CanvasNodeFactory = new CanvasNodeFactory();; private physicsNodeFactory: PhysicsNodeFactory = new PhysicsNodeFactory();; private tilemapFactory: TilemapFactory = new TilemapFactory();; constructor(scene: Scene, sceneGraph: SceneGraph, physicsManager: PhysicsManager, tilemaps: Array){ this.canvasNodeFactory.init(scene, sceneGraph); this.physicsNodeFactory.init(scene, physicsManager); this.tilemapFactory.init(scene, tilemaps, physicsManager); } uiElement = this.canvasNodeFactory.addUIElement; sprite = this.canvasNodeFactory.addSprite; graphic = this.canvasNodeFactory.addGraphic; physics = this.physicsNodeFactory.add; tilemap = this.tilemapFactory.add; }