import GameNode from "../../Wolfie2D/Nodes/GameNode"; import BattlerAI from "../AI/BattlerAI"; import Weapon from "./items/Weapon"; export default class BattleManager { players: Array; enemies: Array; handleInteraction(attackerType: string, weapon: Weapon) { //may be unneeded since we are controlling the player - //we determine enemy collision there if (attackerType === "player") { // Check for collisions with enemies if(this.enemies.length != 0){ for (let enemy of this.enemies) { if (weapon.hits(enemy.owner)) { enemy.damage(weapon.type.damage); //console.log("enemy took dmg"); } } } } else { // Check for collision with player for (let player of this.players) { if (weapon.hits(player.owner)) { player.damage(weapon.type.damage); } } } } setPlayers(player: Array): void { this.players = player; } setEnemies(enemies: Array): void { this.enemies = enemies; } addEnemy(enemy : BattlerAI){ this.enemies.push(enemy); } removeEnemy(enemy : BattlerAI){ this.enemies = this.enemies.filter(item => item !== enemy) if(this.enemies.length == 0){ this.enemies = new Array(); } return this.enemies; } }