export enum Player_Events { PLAYER_MOVE = "PlayerMove", PLAYER_JUMP = "PlayerJump", PLAYER_ATTACK = "PlayerAttack", PLAYER_DASH = "PlayerDash", PLAYER_HEAL = "PlayerHeal", PLAYER_KILLED = "PlayerKilled", } export enum Damage_Type { NORMAL_DAMAGE = "NormalDamage", ENVIRONMENT_DAMAGE = "EnvironmentDamage", DOT_DAMAGE = "DOTDamage", }