export enum Player_Events { PLAYER_MOVE = "PlayerMove", PLAYER_JUMP = "PlayerJump", PLAYER_ATTACK = "PlayerAttack", PLAYER_DASH = "PlayerDash", PLAYER_HEAL = "PlayerHeal", LEVEL_START = "LevelStart", LEVEL_END = "LevelEnd", PLAYER_KILLED = "PlayerKilled", ENEMY_KILLED = "EnemyKilled", PLAYER_HIT_ENEMY = "PlayerHitEnemy", BOSS_KILLED = "BossKilled", GIVE_BUFF = "GiveBuff", PLAYER_COLLIDE = "PlayerCollide" } export enum Damage_Type { NORMAL_DAMAGE = "NormalDamage", ENVIRONMENT_DAMAGE = "EnvironmentDamage", DOT_DAMAGE = "DOTDamage", } export enum Statuses { IN_RANGE = "IN_RANGE", LOW_HEALTH = "LOW_HEALTH", CAN_RETREAT = "CAN_RETREAT", REACHED_GOAL = "GOAL" } export enum GameState { GAMING = "gaming", STORY = "story", BUFF = "buff", PAUSE = "pause" }