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			No commits in common. "3f7cd177e4a2f09c36a0df70a2cdea77ea98a1dc" and "c2617f531c50d23573b29ec64858735f0c0f8e35" have entirely different histories.
		
	
	
		
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			c2617f531c
		
	
		
							
								
								
									
										
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								dist/shattered_sword_assets/images/mainmenu.png
									
									
									
									
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         "entrances": [
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            {
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		||||
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		||||
               "possibility": 1
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		||||
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            {
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               "type": "Snake",
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               "x": 7,
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		||||
               "y": 13,
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		||||
               "possibility": 1
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            {
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               "type": "Snake",
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            {
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               "type": "Snake",
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               "y": 14,
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               "possibility": 1
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               "type": "Snake",
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               "possibility": 1
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}
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		||||
| 
						 | 
				
			
			@ -1,56 +0,0 @@
 | 
			
		|||
{
 | 
			
		||||
    "texts": [
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		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "Press enter or space or J or X to continue",
 | 
			
		||||
            "actions": [
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		||||
                {
 | 
			
		||||
                    "type": "loadSprite",
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                    "path": "shattered_sword_assets/images/guide0.png",
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		||||
                    "positon": [
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		||||
                        300,
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		||||
                        150
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		||||
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                    "scale": [
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                        3,
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                        3
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                }
 | 
			
		||||
            ]
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		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "Hiro is finally back in the castle and there's the dragon waiting for us!",
 | 
			
		||||
            "actions": [
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		||||
                {
 | 
			
		||||
                    "type": "hideSprite",
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                    "key": "storymode"
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		||||
                },
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "loadSprite",
 | 
			
		||||
                    "key": "enemies",
 | 
			
		||||
                    "path": "shattered_sword_assets/images/finalboss_story.png",
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		||||
                    "positon": [
 | 
			
		||||
                        300,
 | 
			
		||||
                        150
 | 
			
		||||
                    ],
 | 
			
		||||
                    "scale": [
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		||||
                        3,
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		||||
                        3
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		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "You are almost there!",
 | 
			
		||||
            "actions": [
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "hideSprite",
 | 
			
		||||
                    "key": "enemies"
 | 
			
		||||
                }
 | 
			
		||||
            ]
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		||||
        }
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		||||
    ]
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		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,56 +0,0 @@
 | 
			
		|||
{
 | 
			
		||||
    "texts": [
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "Hiro collected one more sword shard!",
 | 
			
		||||
            "actions": [
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "loadSprite",
 | 
			
		||||
                    "key": "collect",
 | 
			
		||||
                    "path": "shattered_sword_assets/images/collect1.png",
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		||||
                    "positon": [
 | 
			
		||||
                        300,
 | 
			
		||||
                        150
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		||||
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		||||
                    "scale": [
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                        3,
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		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "Congrats! You can choose a buff to gain from completing this level!",
 | 
			
		||||
            "actions": [
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "hideSprite",
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		||||
                    "key": "collect"
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		||||
                },
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "loadSprite",
 | 
			
		||||
                    "key": "buff",
 | 
			
		||||
                    "path": "shattered_sword_assets/images/buff.png",
 | 
			
		||||
                    "positon": [
 | 
			
		||||
                        300,
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		||||
                        150
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		||||
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                    "scale": [
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		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "Let's move on to the next level!",
 | 
			
		||||
            "actions": [
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "hideSprite",
 | 
			
		||||
                    "key": "buff"
 | 
			
		||||
                }
 | 
			
		||||
            ]
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		||||
        }
 | 
			
		||||
    ]
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,56 +0,0 @@
 | 
			
		|||
{
 | 
			
		||||
    "texts": [
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "Hiro collected one more sword shard!",
 | 
			
		||||
            "actions": [
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "loadSprite",
 | 
			
		||||
                    "key": "collect",
 | 
			
		||||
                    "path": "shattered_sword_assets/images/collect2.png",
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		||||
                    "positon": [
 | 
			
		||||
                        300,
 | 
			
		||||
                        150
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		||||
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		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "Congrats! You can choose a buff to gain from completing this level!",
 | 
			
		||||
            "actions": [
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "hideSprite",
 | 
			
		||||
                    "key": "collect"
 | 
			
		||||
                },
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "loadSprite",
 | 
			
		||||
                    "key": "buff",
 | 
			
		||||
                    "path": "shattered_sword_assets/images/buff.png",
 | 
			
		||||
                    "positon": [
 | 
			
		||||
                        300,
 | 
			
		||||
                        150
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		||||
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 | 
			
		||||
                    "scale": [
 | 
			
		||||
                        3,
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		||||
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		||||
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		||||
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 | 
			
		||||
            ]
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "Let's move on to the next level!",
 | 
			
		||||
            "actions": [
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "hideSprite",
 | 
			
		||||
                    "key": "buff"
 | 
			
		||||
                }
 | 
			
		||||
            ]
 | 
			
		||||
        }
 | 
			
		||||
    ]
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,79 +0,0 @@
 | 
			
		|||
{
 | 
			
		||||
    "texts": [
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "Press enter or space or J or X to continue",
 | 
			
		||||
            "actions": [
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "loadSprite",
 | 
			
		||||
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 | 
			
		||||
                    "path": "shattered_sword_assets/images/guide0.png",
 | 
			
		||||
                    "positon": [
 | 
			
		||||
                        300,
 | 
			
		||||
                        150
 | 
			
		||||
                    ],
 | 
			
		||||
                    "scale": [
 | 
			
		||||
                        3,
 | 
			
		||||
                        3
 | 
			
		||||
                    ]
 | 
			
		||||
                }
 | 
			
		||||
            ]
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "In the room with porcelain, there are tigers and slimes.",
 | 
			
		||||
            "actions": [
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "hideSprite",
 | 
			
		||||
                    "key": "storymode"
 | 
			
		||||
                },
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "loadSprite",
 | 
			
		||||
                    "key": "enemies",
 | 
			
		||||
                    "path": "shattered_sword_assets/images/porcelain_story1.png",
 | 
			
		||||
                    "positon": [
 | 
			
		||||
                        300,
 | 
			
		||||
                        150
 | 
			
		||||
                    ],
 | 
			
		||||
                    "scale": [
 | 
			
		||||
                        3,
 | 
			
		||||
                        3
 | 
			
		||||
                    ]
 | 
			
		||||
                }
 | 
			
		||||
            ]
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "Hint: use double-jump to travel through different level of rooms!",
 | 
			
		||||
            "actions": [
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "hideSprite",
 | 
			
		||||
                    "key": "enemies"
 | 
			
		||||
                },
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "loadSprite",
 | 
			
		||||
                    "key": "jump",
 | 
			
		||||
                    "path": "shattered_sword_assets/images/porcelain_story2.png",
 | 
			
		||||
                    "positon": [
 | 
			
		||||
                        300,
 | 
			
		||||
                        150
 | 
			
		||||
                    ],
 | 
			
		||||
                    "scale": [
 | 
			
		||||
                        2,
 | 
			
		||||
                        2
 | 
			
		||||
                    ]
 | 
			
		||||
                }
 | 
			
		||||
            ]
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "Good luck on your journey!",
 | 
			
		||||
            "actions": [
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "hideSprite",
 | 
			
		||||
                    "key": "jump"
 | 
			
		||||
                }
 | 
			
		||||
            ]
 | 
			
		||||
        }
 | 
			
		||||
    ]
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,56 +0,0 @@
 | 
			
		|||
{
 | 
			
		||||
    "texts": [
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "Hiro collected one more sword shard!",
 | 
			
		||||
            "actions": [
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "loadSprite",
 | 
			
		||||
                    "key": "collect",
 | 
			
		||||
                    "path": "shattered_sword_assets/images/collect3.png",
 | 
			
		||||
                    "positon": [
 | 
			
		||||
                        300,
 | 
			
		||||
                        150
 | 
			
		||||
                    ],
 | 
			
		||||
                    "scale": [
 | 
			
		||||
                        3,
 | 
			
		||||
                        3
 | 
			
		||||
                    ]
 | 
			
		||||
                }
 | 
			
		||||
            ]
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "Congrats! You can choose a buff to gain from completing this level!",
 | 
			
		||||
            "actions": [
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "hideSprite",
 | 
			
		||||
                    "key": "collect"
 | 
			
		||||
                },
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "loadSprite",
 | 
			
		||||
                    "key": "buff",
 | 
			
		||||
                    "path": "shattered_sword_assets/images/buff.png",
 | 
			
		||||
                    "positon": [
 | 
			
		||||
                        300,
 | 
			
		||||
                        150
 | 
			
		||||
                    ],
 | 
			
		||||
                    "scale": [
 | 
			
		||||
                        3,
 | 
			
		||||
                        3
 | 
			
		||||
                    ]
 | 
			
		||||
                }
 | 
			
		||||
            ]
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "Let's move on to the next level!",
 | 
			
		||||
            "actions": [
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "hideSprite",
 | 
			
		||||
                    "key": "buff"
 | 
			
		||||
                }
 | 
			
		||||
            ]
 | 
			
		||||
        }
 | 
			
		||||
    ]
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,56 +0,0 @@
 | 
			
		|||
{
 | 
			
		||||
    "texts": [
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "Press enter or space or J or X to continue",
 | 
			
		||||
            "actions": [
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "loadSprite",
 | 
			
		||||
                    "key": "storymode",
 | 
			
		||||
                    "path": "shattered_sword_assets/images/guide0.png",
 | 
			
		||||
                    "positon": [
 | 
			
		||||
                        300,
 | 
			
		||||
                        150
 | 
			
		||||
                    ],
 | 
			
		||||
                    "scale": [
 | 
			
		||||
                        3,
 | 
			
		||||
                        3
 | 
			
		||||
                    ]
 | 
			
		||||
                }
 | 
			
		||||
            ]
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "There're bulls and slimes on the great wall. Hint: The bulls like to charge at you!.",
 | 
			
		||||
            "actions": [
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "hideSprite",
 | 
			
		||||
                    "key": "storymode"
 | 
			
		||||
                },
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "loadSprite",
 | 
			
		||||
                    "key": "enemies",
 | 
			
		||||
                    "path": "shattered_sword_assets/images/wall_story1.png",
 | 
			
		||||
                    "positon": [
 | 
			
		||||
                        300,
 | 
			
		||||
                        150
 | 
			
		||||
                    ],
 | 
			
		||||
                    "scale": [
 | 
			
		||||
                        3,
 | 
			
		||||
                        3
 | 
			
		||||
                    ]
 | 
			
		||||
                }
 | 
			
		||||
            ]
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "Good luck on your journey!",
 | 
			
		||||
            "actions": [
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "hideSprite",
 | 
			
		||||
                    "key": "enemies"
 | 
			
		||||
                }
 | 
			
		||||
            ]
 | 
			
		||||
        }
 | 
			
		||||
    ]
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,56 +0,0 @@
 | 
			
		|||
{
 | 
			
		||||
    "texts": [
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "Hiro collected one more sword piece!",
 | 
			
		||||
            "actions": [
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "loadSprite",
 | 
			
		||||
                    "key": "collect",
 | 
			
		||||
                    "path": "shattered_sword_assets/images/collect4.png",
 | 
			
		||||
                    "positon": [
 | 
			
		||||
                        300,
 | 
			
		||||
                        150
 | 
			
		||||
                    ],
 | 
			
		||||
                    "scale": [
 | 
			
		||||
                        3,
 | 
			
		||||
                        3
 | 
			
		||||
                    ]
 | 
			
		||||
                }
 | 
			
		||||
            ]
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "Congrats! You can choose a buff to gain from completing this level!",
 | 
			
		||||
            "actions": [
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "hideSprite",
 | 
			
		||||
                    "key": "collect"
 | 
			
		||||
                },
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "loadSprite",
 | 
			
		||||
                    "key": "buff",
 | 
			
		||||
                    "path": "shattered_sword_assets/images/buff.png",
 | 
			
		||||
                    "positon": [
 | 
			
		||||
                        300,
 | 
			
		||||
                        150
 | 
			
		||||
                    ],
 | 
			
		||||
                    "scale": [
 | 
			
		||||
                        3,
 | 
			
		||||
                        3
 | 
			
		||||
                    ]
 | 
			
		||||
                }
 | 
			
		||||
            ]
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "Let's move on to the next level!",
 | 
			
		||||
            "actions": [
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "hideSprite",
 | 
			
		||||
                    "key": "buff"
 | 
			
		||||
                }
 | 
			
		||||
            ]
 | 
			
		||||
        }
 | 
			
		||||
    ]
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,84 +0,0 @@
 | 
			
		|||
{
 | 
			
		||||
    "texts": [
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "Press enter or space or J or X to continue",
 | 
			
		||||
            "actions": [
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "loadSprite",
 | 
			
		||||
                    "key": "storymode",
 | 
			
		||||
                    "path": "shattered_sword_assets/images/guide0.png",
 | 
			
		||||
                    "positon": [
 | 
			
		||||
                        300,
 | 
			
		||||
                        150
 | 
			
		||||
                    ],
 | 
			
		||||
                    "scale": [
 | 
			
		||||
                        3,
 | 
			
		||||
                        3
 | 
			
		||||
                    ]
 | 
			
		||||
                }
 | 
			
		||||
            ]
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "We're now in a snow mountain. There're archers and slimes on the mountain.",
 | 
			
		||||
            "actions": [
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "hideSprite",
 | 
			
		||||
                    "key": "storymode"
 | 
			
		||||
                },
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "loadSprite",
 | 
			
		||||
                    "key": "enemies",
 | 
			
		||||
                    "path": "shattered_sword_assets/images/snow_story1.png",
 | 
			
		||||
                    "positon": [
 | 
			
		||||
                        300,
 | 
			
		||||
                        150
 | 
			
		||||
                    ],
 | 
			
		||||
                    "scale": [
 | 
			
		||||
                        3,
 | 
			
		||||
                        3
 | 
			
		||||
                    ]
 | 
			
		||||
                }
 | 
			
		||||
            ]
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "Hint: jump when under attack!",
 | 
			
		||||
            "actions": []
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "Hint: it's more slippery than usual in the snow!",
 | 
			
		||||
            "actions": [
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "hideSprite",
 | 
			
		||||
                    "key": "enemies"
 | 
			
		||||
                },
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "loadSprite",
 | 
			
		||||
                    "key": "slippery",
 | 
			
		||||
                    "path": "shattered_sword_assets/images/snow_story2.png",
 | 
			
		||||
                    "positon": [
 | 
			
		||||
                        300,
 | 
			
		||||
                        150
 | 
			
		||||
                    ],
 | 
			
		||||
                    "scale": [
 | 
			
		||||
                        2,
 | 
			
		||||
                        2
 | 
			
		||||
                    ]
 | 
			
		||||
                }
 | 
			
		||||
            ]
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "Good luck on your journey!",
 | 
			
		||||
            "actions": [
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "hideSprite",
 | 
			
		||||
                    "key": "slippery"
 | 
			
		||||
                }
 | 
			
		||||
            ]
 | 
			
		||||
        }
 | 
			
		||||
    ]
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,79 +0,0 @@
 | 
			
		|||
{
 | 
			
		||||
    "texts": [
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "Hiro collected one more sword piece!",
 | 
			
		||||
            "actions": [
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "loadSprite",
 | 
			
		||||
                    "key": "collect",
 | 
			
		||||
                    "path": "shattered_sword_assets/images/collect5.png",
 | 
			
		||||
                    "positon": [
 | 
			
		||||
                        300,
 | 
			
		||||
                        150
 | 
			
		||||
                    ],
 | 
			
		||||
                    "scale": [
 | 
			
		||||
                        3,
 | 
			
		||||
                        3
 | 
			
		||||
                    ]
 | 
			
		||||
                }
 | 
			
		||||
            ]
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "Now, Hiro has restored the sword back. It's time to kill the dragon and save the kingdom!!",
 | 
			
		||||
            "actions": [
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "hideSprite",
 | 
			
		||||
                    "key": "collect"
 | 
			
		||||
                },
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "loadSprite",
 | 
			
		||||
                    "key": "complete",
 | 
			
		||||
                    "path": "shattered_sword_assets/images/complete.png",
 | 
			
		||||
                    "positon": [
 | 
			
		||||
                        300,
 | 
			
		||||
                        150
 | 
			
		||||
                    ],
 | 
			
		||||
                    "scale": [
 | 
			
		||||
                        3,
 | 
			
		||||
                        3
 | 
			
		||||
                    ]
 | 
			
		||||
                }
 | 
			
		||||
            ]
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "You can choose a buff to gain from completing this level!",
 | 
			
		||||
            "actions": [
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "hideSprite",
 | 
			
		||||
                    "key": "complete"
 | 
			
		||||
                },
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "loadSprite",
 | 
			
		||||
                    "key": "buff",
 | 
			
		||||
                    "path": "shattered_sword_assets/images/buff.png",
 | 
			
		||||
                    "positon": [
 | 
			
		||||
                        300,
 | 
			
		||||
                        150
 | 
			
		||||
                    ],
 | 
			
		||||
                    "scale": [
 | 
			
		||||
                        3,
 | 
			
		||||
                        3
 | 
			
		||||
                    ]
 | 
			
		||||
                }
 | 
			
		||||
            ]
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "Let's move on to the next level!",
 | 
			
		||||
            "actions": [
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "hideSprite",
 | 
			
		||||
                    "key": "buff"
 | 
			
		||||
                }
 | 
			
		||||
            ]
 | 
			
		||||
        }
 | 
			
		||||
    ]
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,102 +0,0 @@
 | 
			
		|||
{
 | 
			
		||||
    "texts": [
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "Press enter or space or J or X to continue",
 | 
			
		||||
            "actions": [
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "loadSprite",
 | 
			
		||||
                    "key": "storymode",
 | 
			
		||||
                    "path": "shattered_sword_assets/images/guide0.png",
 | 
			
		||||
                    "positon": [
 | 
			
		||||
                        300,
 | 
			
		||||
                        150
 | 
			
		||||
                    ],
 | 
			
		||||
                    "scale": [
 | 
			
		||||
                        3,
 | 
			
		||||
                        3
 | 
			
		||||
                    ]
 | 
			
		||||
                }
 | 
			
		||||
            ]
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "Hiro is now in a multi-level store. There're monsters in the store.",
 | 
			
		||||
            "actions": [
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "hideSprite",
 | 
			
		||||
                    "key": "storymode"
 | 
			
		||||
                },
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "loadSprite",
 | 
			
		||||
                    "key": "enemies",
 | 
			
		||||
                    "path": "shattered_sword_assets/images/market_story1.png",
 | 
			
		||||
                    "positon": [
 | 
			
		||||
                        300,
 | 
			
		||||
                        150
 | 
			
		||||
                    ],
 | 
			
		||||
                    "scale": [
 | 
			
		||||
                        3,
 | 
			
		||||
                        3
 | 
			
		||||
                    ]
 | 
			
		||||
                }
 | 
			
		||||
            ]
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "Hint: The monsters camouflage into the walls and can teleport to you!",
 | 
			
		||||
            "actions": [
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "hideSprite",
 | 
			
		||||
                    "key": "enemies"
 | 
			
		||||
                },
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "loadSprite",
 | 
			
		||||
                    "key": "camouflage",
 | 
			
		||||
                    "path": "shattered_sword_assets/images/market_story2.png",
 | 
			
		||||
                    "positon": [
 | 
			
		||||
                        300,
 | 
			
		||||
                        150
 | 
			
		||||
                    ],
 | 
			
		||||
                    "scale": [
 | 
			
		||||
                        2,
 | 
			
		||||
                        2
 | 
			
		||||
                    ]
 | 
			
		||||
                }
 | 
			
		||||
            ]
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "Hiro can only walk on the tiles. Be careful not to fall off the building.",
 | 
			
		||||
            "actions": [
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "hideSprite",
 | 
			
		||||
                    "key": "camouflage"
 | 
			
		||||
                },
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "loadSprite",
 | 
			
		||||
                    "key": "tiles",
 | 
			
		||||
                    "path": "shattered_sword_assets/images/market_story3.png",
 | 
			
		||||
                    "positon": [
 | 
			
		||||
                        300,
 | 
			
		||||
                        150
 | 
			
		||||
                    ],
 | 
			
		||||
                    "scale": [
 | 
			
		||||
                        2,
 | 
			
		||||
                        2
 | 
			
		||||
                    ]
 | 
			
		||||
                }
 | 
			
		||||
            ]
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            "speaker": "",
 | 
			
		||||
            "content": "Good luck on your journey!",
 | 
			
		||||
            "actions": [
 | 
			
		||||
                {
 | 
			
		||||
                    "type": "hideSprite",
 | 
			
		||||
                    "key": "tiles"
 | 
			
		||||
                }
 | 
			
		||||
            ]
 | 
			
		||||
        }
 | 
			
		||||
    ]
 | 
			
		||||
}
 | 
			
		||||
| 
		 Before Width: | Height: | Size: 249 B  | 
| 
		 Before Width: | Height: | Size: 134 B  | 
| 
						 | 
				
			
			@ -1,144 +0,0 @@
 | 
			
		|||
{
 | 
			
		||||
   "name" : "Assassin",
 | 
			
		||||
   "spriteSheetImage": "Assassin.png",
 | 
			
		||||
   "spriteWidth": 64,
 | 
			
		||||
   "spriteHeight": 64,
 | 
			
		||||
   "columns": 16,
 | 
			
		||||
   "rows": 1,
 | 
			
		||||
   "durationType": "time",
 | 
			
		||||
   "animations": [
 | 
			
		||||
      {
 | 
			
		||||
         "name": "IDLE",
 | 
			
		||||
         "repeat": true,
 | 
			
		||||
         "frames": [
 | 
			
		||||
            {
 | 
			
		||||
               "index": 0,
 | 
			
		||||
               "duration": 10
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 1,
 | 
			
		||||
               "duration": 10
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 2,
 | 
			
		||||
               "duration": 10
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 1,
 | 
			
		||||
               "duration": 10
 | 
			
		||||
            }
 | 
			
		||||
         ]
 | 
			
		||||
      },
 | 
			
		||||
      {
 | 
			
		||||
         "name": "CHARGE",
 | 
			
		||||
         "repeat": false,
 | 
			
		||||
         "frames": [
 | 
			
		||||
            {
 | 
			
		||||
               "index": 3,
 | 
			
		||||
               "duration": 10
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 4,
 | 
			
		||||
               "duration": 10
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 5,
 | 
			
		||||
               "duration": 10
 | 
			
		||||
            }
 | 
			
		||||
         ]
 | 
			
		||||
      },
 | 
			
		||||
      {
 | 
			
		||||
         "name": "ATTACK",
 | 
			
		||||
         "repeat": false,
 | 
			
		||||
         "frames": [
 | 
			
		||||
            {
 | 
			
		||||
               "index": 6,
 | 
			
		||||
               "duration": 10
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 7,
 | 
			
		||||
               "duration": 10
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 8,
 | 
			
		||||
               "duration": 10
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 9,
 | 
			
		||||
               "duration": 10
 | 
			
		||||
            }
 | 
			
		||||
         ]
 | 
			
		||||
      },
 | 
			
		||||
      {
 | 
			
		||||
         "name": "HURT",
 | 
			
		||||
         "repeat": false,
 | 
			
		||||
         "frames": [
 | 
			
		||||
            {
 | 
			
		||||
               "index": 10,
 | 
			
		||||
               "duration": 5
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 11,
 | 
			
		||||
               "duration": 5
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 10,
 | 
			
		||||
               "duration": 5
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 11,
 | 
			
		||||
               "duration": 5
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 10,
 | 
			
		||||
               "duration": 5
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 11,
 | 
			
		||||
               "duration": 5
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 10,
 | 
			
		||||
               "duration": 5
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 11,
 | 
			
		||||
               "duration": 5
 | 
			
		||||
            }
 | 
			
		||||
         ]
 | 
			
		||||
      },
 | 
			
		||||
      {
 | 
			
		||||
         "name": "DEAD",
 | 
			
		||||
         "repeat": true,
 | 
			
		||||
         "frames": [
 | 
			
		||||
            {
 | 
			
		||||
               "index": 12,
 | 
			
		||||
               "duration": 20
 | 
			
		||||
            }
 | 
			
		||||
         ]
 | 
			
		||||
      },
 | 
			
		||||
      {
 | 
			
		||||
         "name": "WALK",
 | 
			
		||||
         "repeat": true,
 | 
			
		||||
         "frames": [
 | 
			
		||||
            {
 | 
			
		||||
               "index": 13,
 | 
			
		||||
               "duration": 15
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 14,
 | 
			
		||||
               "duration": 15
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 13,
 | 
			
		||||
               "duration": 15
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 15,
 | 
			
		||||
               "duration": 15
 | 
			
		||||
            }
 | 
			
		||||
         ]
 | 
			
		||||
      }
 | 
			
		||||
    ]
 | 
			
		||||
 }
 | 
			
		||||
 
 | 
			
		||||
| 
		 Before Width: | Height: | Size: 8.1 KiB  | 
| 
						 | 
				
			
			@ -1,148 +0,0 @@
 | 
			
		|||
{
 | 
			
		||||
   "name" : "FinalBoss",
 | 
			
		||||
   "spriteSheetImage": "FinalBoss.png",
 | 
			
		||||
   "spriteWidth": 80,
 | 
			
		||||
   "spriteHeight": 80,
 | 
			
		||||
   "columns": 19,
 | 
			
		||||
   "rows": 1,
 | 
			
		||||
   "durationType": "time",
 | 
			
		||||
   "animations": [
 | 
			
		||||
      {
 | 
			
		||||
         "name": "IDLE",
 | 
			
		||||
         "repeat": true,
 | 
			
		||||
         "frames": [
 | 
			
		||||
            {
 | 
			
		||||
               "index": 0,
 | 
			
		||||
               "duration": 10
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 1,
 | 
			
		||||
               "duration": 10
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 2,
 | 
			
		||||
               "duration": 10
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 3,
 | 
			
		||||
               "duration": 10
 | 
			
		||||
            }
 | 
			
		||||
         ]
 | 
			
		||||
      },
 | 
			
		||||
      {
 | 
			
		||||
         "name": "CHARGE",
 | 
			
		||||
         "repeat": false,
 | 
			
		||||
         "frames": [
 | 
			
		||||
            {
 | 
			
		||||
               "index": 4,
 | 
			
		||||
               "duration": 10
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 5,
 | 
			
		||||
               "duration": 10
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 6,
 | 
			
		||||
               "duration": 10
 | 
			
		||||
            }
 | 
			
		||||
         ]
 | 
			
		||||
      },
 | 
			
		||||
      {
 | 
			
		||||
         "name": "ATTACK",
 | 
			
		||||
         "repeat": true,
 | 
			
		||||
         "frames": [
 | 
			
		||||
            {
 | 
			
		||||
               "index": 7,
 | 
			
		||||
               "duration": 10
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 8,
 | 
			
		||||
               "duration": 10
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 9,
 | 
			
		||||
               "duration": 8
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 10,
 | 
			
		||||
               "duration": 8
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 11,
 | 
			
		||||
               "duration": 8
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 12,
 | 
			
		||||
               "duration": 8
 | 
			
		||||
            }
 | 
			
		||||
         ]
 | 
			
		||||
      },
 | 
			
		||||
      {
 | 
			
		||||
         "name": "HURT",
 | 
			
		||||
         "repeat": false,
 | 
			
		||||
         "frames": [
 | 
			
		||||
            {
 | 
			
		||||
               "index": 13,
 | 
			
		||||
               "duration": 5
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 14,
 | 
			
		||||
               "duration": 5
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 13,
 | 
			
		||||
               "duration": 5
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 14,
 | 
			
		||||
               "duration": 5
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 13,
 | 
			
		||||
               "duration": 5
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 14,
 | 
			
		||||
               "duration": 5
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 13,
 | 
			
		||||
               "duration": 5
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 14,
 | 
			
		||||
               "duration": 5
 | 
			
		||||
            }
 | 
			
		||||
         ]
 | 
			
		||||
      },
 | 
			
		||||
      {
 | 
			
		||||
         "name": "DEAD",
 | 
			
		||||
         "repeat": true,
 | 
			
		||||
         "frames": [
 | 
			
		||||
            {
 | 
			
		||||
               "index": 15,
 | 
			
		||||
               "duration": 20
 | 
			
		||||
            }
 | 
			
		||||
         ]
 | 
			
		||||
      },
 | 
			
		||||
      {
 | 
			
		||||
         "name": "WALK",
 | 
			
		||||
         "repeat": true,
 | 
			
		||||
         "frames": [
 | 
			
		||||
            {
 | 
			
		||||
               "index": 16,
 | 
			
		||||
               "duration": 15
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 17,
 | 
			
		||||
               "duration": 15
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
               "index": 18,
 | 
			
		||||
               "duration": 15
 | 
			
		||||
            }
 | 
			
		||||
         ]
 | 
			
		||||
      }
 | 
			
		||||
    ]
 | 
			
		||||
 }
 | 
			
		||||
 
 | 
			
		||||
| 
		 Before Width: | Height: | Size: 20 KiB  | 
| 
		 Before Width: | Height: | Size: 2.4 KiB  | 
| 
		 Before Width: | Height: | Size: 23 KiB  | 
| 
		 Before Width: | Height: | Size: 20 KiB  | 
| 
						 | 
				
			
			@ -18,7 +18,7 @@ export default class BullAI extends EnemyAI {
 | 
			
		|||
 | 
			
		||||
    collideWithPlayer(player: PlayerController): void {
 | 
			
		||||
        if (this.isAttacking ) {
 | 
			
		||||
            player.bleedCounter = 5;
 | 
			
		||||
            player.bleedCounter += 3;
 | 
			
		||||
        }
 | 
			
		||||
        player.damage(10);
 | 
			
		||||
    }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -23,7 +23,7 @@ export default class TigerAI extends EnemyAI {
 | 
			
		|||
 | 
			
		||||
    collideWithPlayer(player: PlayerController): void {
 | 
			
		||||
        if (this.isAttacking ) {
 | 
			
		||||
            player.bleedCounter = 5;
 | 
			
		||||
            player.bleedCounter += 3;
 | 
			
		||||
        }
 | 
			
		||||
        player.damage(10);
 | 
			
		||||
    }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -401,7 +401,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA
 | 
			
		|||
            {type:BuffType.SPEED, value:num * 2, category: BuffCategory.EXTRA},
 | 
			
		||||
            {type:BuffType.FLAT_HEALTH, value:num, category: BuffCategory.SHIELD},
 | 
			
		||||
            {type:BuffType.RANGE, value:num/100, category: BuffCategory.ATTACK, string: "\n\nIncrease range \nby "+num+"%"},
 | 
			
		||||
            {type:BuffType.ATKSPEED, value:num/100, category: BuffCategory.ATTACK},
 | 
			
		||||
            {type:BuffType.ATKSPEED, value:num, category: BuffCategory.ATTACK},
 | 
			
		||||
        );
 | 
			
		||||
        
 | 
			
		||||
        
 | 
			
		||||
| 
						 | 
				
			
			@ -626,7 +626,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA
 | 
			
		|||
 | 
			
		||||
            case BuffType.ATKSPEED:
 | 
			
		||||
                if (item) {
 | 
			
		||||
                    this.cooldownMultiplier *= (1 - buff.value);
 | 
			
		||||
                    this.cooldownMultiplier -= buff.value;
 | 
			
		||||
                    //reduce cooldowntimer 
 | 
			
		||||
                    (<Weapon>item).cooldownTimer = new Timer((<Weapon>item).cooldown * this.cooldownMultiplier )
 | 
			
		||||
                }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -31,7 +31,7 @@ export default class MainMenu extends Scene {
 | 
			
		|||
 | 
			
		||||
    loadScene(): void {
 | 
			
		||||
        // Load the menu song
 | 
			
		||||
        this.load.image("background", "shattered_sword_assets/images/mainmenu.png");
 | 
			
		||||
        //this.load.audio("menu", "shattered_sword_assets/music/menu.mp3");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    //TODO 
 | 
			
		||||
| 
						 | 
				
			
			@ -44,14 +44,11 @@ export default class MainMenu extends Scene {
 | 
			
		|||
 | 
			
		||||
        // The main menu
 | 
			
		||||
        this.mainMenu = this.addUILayer("mainMenu");
 | 
			
		||||
        let background = this.add.sprite("background", "mainMenu");
 | 
			
		||||
        background.position.set(this.viewport.getCenter().x,this.viewport.getCenter().y);
 | 
			
		||||
        background.scale = new Vec2(1280/352,720/240);
 | 
			
		||||
 | 
			
		||||
        const seedHint = <Label>this.add.uiElement(UIElementType.LABEL, "mainMenu", {position: new Vec2(center.x, center.y - 220), text: "Enter seed or leave it blank to randomly generate one"});
 | 
			
		||||
        const seedHint = <Label>this.add.uiElement(UIElementType.LABEL, "mainMenu", {position: new Vec2(center.x, center.y - 200), text: "Enter seed or leave it blank to randomly generate one"});
 | 
			
		||||
        seedHint.textColor = Color.WHITE;
 | 
			
		||||
        
 | 
			
		||||
        this.seedInput = <TextInput>this.add.uiElement(UIElementType.TEXT_INPUT, "mainMenu", {position: new Vec2(center.x, center.y - 170), text: ""})
 | 
			
		||||
        this.seedInput = <TextInput>this.add.uiElement(UIElementType.TEXT_INPUT, "mainMenu", {position: new Vec2(center.x, center.y - 150), text: ""})
 | 
			
		||||
        this.seedInput.size.set(200, 50);
 | 
			
		||||
 | 
			
		||||
        // Add map button, and give it an event to emit on press
 | 
			
		||||
| 
						 | 
				
			
			@ -131,12 +128,14 @@ export default class MainMenu extends Scene {
 | 
			
		|||
        
 | 
			
		||||
        const header = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 250), text: "Controls"});
 | 
			
		||||
        header.textColor = Color.WHITE;
 | 
			
		||||
        const lc = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 100), text: "A/D/Left/Right - Move Left/Right"});
 | 
			
		||||
        const lc = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 150), text: "A/D - Move Left/Right"});
 | 
			
		||||
        lc.textColor = Color.WHITE;
 | 
			
		||||
        const wasd = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 50), text: "J/X/Enter - Attack"});
 | 
			
		||||
        const rc = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 100), text: "W/S - Look Up/Down"});
 | 
			
		||||
        rc.textColor = Color.WHITE;
 | 
			
		||||
        const wasd = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 50), text: "J/Z/Enter - Attack"});
 | 
			
		||||
        wasd.textColor = Color.WHITE;
 | 
			
		||||
        
 | 
			
		||||
        const e = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y), text: "SPACE/Z - Jump"});
 | 
			
		||||
        const e = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y), text: "SPACE/X - Jump"});
 | 
			
		||||
        e.textColor = Color.WHITE;
 | 
			
		||||
        const q = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y + 50), text: "K/C - Dash"});
 | 
			
		||||
        q.textColor = Color.WHITE;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||