Compare commits
No commits in common. "3f7cd177e4a2f09c36a0df70a2cdea77ea98a1dc" and "c2617f531c50d23573b29ec64858735f0c0f8e35" have entirely different histories.
3f7cd177e4
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c2617f531c
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dist/shattered_sword_assets/images/mainmenu.png
vendored
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15509
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"entrances": [
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||||||
{
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{
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"x": 29,
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{
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||||||
"y": 10,
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|
||||||
"possibility": 1
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|
||||||
},
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|
||||||
{
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|
||||||
"type": "Snake",
|
|
||||||
"x": 7,
|
|
||||||
"y": 13,
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|
||||||
"possibility": 1
|
|
||||||
},
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||||||
{
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|
||||||
"type": "Snake",
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||||||
"x": 13,
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||||||
"y": 12,
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||||||
"possibility": 1
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||||||
},
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{
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||||||
"type": "Snake",
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|
||||||
"x": 18,
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|
||||||
"y": 14,
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|
||||||
"possibility": 1
|
|
||||||
},
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|
||||||
{
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|
||||||
"type": "Snake",
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|
||||||
"x": 13,
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|
||||||
"y": 16,
|
|
||||||
"possibility": 1
|
|
||||||
},
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|
||||||
{
|
|
||||||
"type": "Snake",
|
|
||||||
"x": 23,
|
|
||||||
"y": 13,
|
|
||||||
"possibility": 1
|
|
||||||
}
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|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
|
@ -1,56 +0,0 @@
|
||||||
{
|
|
||||||
"texts": [
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "Press enter or space or J or X to continue",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "loadSprite",
|
|
||||||
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|
|
||||||
"path": "shattered_sword_assets/images/guide0.png",
|
|
||||||
"positon": [
|
|
||||||
300,
|
|
||||||
150
|
|
||||||
],
|
|
||||||
"scale": [
|
|
||||||
3,
|
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||||||
3
|
|
||||||
]
|
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||||||
}
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|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "Hiro is finally back in the castle and there's the dragon waiting for us!",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "hideSprite",
|
|
||||||
"key": "storymode"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "loadSprite",
|
|
||||||
"key": "enemies",
|
|
||||||
"path": "shattered_sword_assets/images/finalboss_story.png",
|
|
||||||
"positon": [
|
|
||||||
300,
|
|
||||||
150
|
|
||||||
],
|
|
||||||
"scale": [
|
|
||||||
3,
|
|
||||||
3
|
|
||||||
]
|
|
||||||
}
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|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "You are almost there!",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "hideSprite",
|
|
||||||
"key": "enemies"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
|
@ -1,56 +0,0 @@
|
||||||
{
|
|
||||||
"texts": [
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "Hiro collected one more sword shard!",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "loadSprite",
|
|
||||||
"key": "collect",
|
|
||||||
"path": "shattered_sword_assets/images/collect1.png",
|
|
||||||
"positon": [
|
|
||||||
300,
|
|
||||||
150
|
|
||||||
],
|
|
||||||
"scale": [
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|
||||||
3,
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||||||
3
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|
||||||
]
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||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "Congrats! You can choose a buff to gain from completing this level!",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "hideSprite",
|
|
||||||
"key": "collect"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "loadSprite",
|
|
||||||
"key": "buff",
|
|
||||||
"path": "shattered_sword_assets/images/buff.png",
|
|
||||||
"positon": [
|
|
||||||
300,
|
|
||||||
150
|
|
||||||
],
|
|
||||||
"scale": [
|
|
||||||
3,
|
|
||||||
3
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "Let's move on to the next level!",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "hideSprite",
|
|
||||||
"key": "buff"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
|
@ -1,56 +0,0 @@
|
||||||
{
|
|
||||||
"texts": [
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "Hiro collected one more sword shard!",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "loadSprite",
|
|
||||||
"key": "collect",
|
|
||||||
"path": "shattered_sword_assets/images/collect2.png",
|
|
||||||
"positon": [
|
|
||||||
300,
|
|
||||||
150
|
|
||||||
],
|
|
||||||
"scale": [
|
|
||||||
3,
|
|
||||||
3
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "Congrats! You can choose a buff to gain from completing this level!",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "hideSprite",
|
|
||||||
"key": "collect"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "loadSprite",
|
|
||||||
"key": "buff",
|
|
||||||
"path": "shattered_sword_assets/images/buff.png",
|
|
||||||
"positon": [
|
|
||||||
300,
|
|
||||||
150
|
|
||||||
],
|
|
||||||
"scale": [
|
|
||||||
3,
|
|
||||||
3
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "Let's move on to the next level!",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "hideSprite",
|
|
||||||
"key": "buff"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
|
@ -1,79 +0,0 @@
|
||||||
{
|
|
||||||
"texts": [
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "Press enter or space or J or X to continue",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "loadSprite",
|
|
||||||
"key": "storymode",
|
|
||||||
"path": "shattered_sword_assets/images/guide0.png",
|
|
||||||
"positon": [
|
|
||||||
300,
|
|
||||||
150
|
|
||||||
],
|
|
||||||
"scale": [
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|
||||||
3,
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|
||||||
3
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "In the room with porcelain, there are tigers and slimes.",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "hideSprite",
|
|
||||||
"key": "storymode"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "loadSprite",
|
|
||||||
"key": "enemies",
|
|
||||||
"path": "shattered_sword_assets/images/porcelain_story1.png",
|
|
||||||
"positon": [
|
|
||||||
300,
|
|
||||||
150
|
|
||||||
],
|
|
||||||
"scale": [
|
|
||||||
3,
|
|
||||||
3
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "Hint: use double-jump to travel through different level of rooms!",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "hideSprite",
|
|
||||||
"key": "enemies"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "loadSprite",
|
|
||||||
"key": "jump",
|
|
||||||
"path": "shattered_sword_assets/images/porcelain_story2.png",
|
|
||||||
"positon": [
|
|
||||||
300,
|
|
||||||
150
|
|
||||||
],
|
|
||||||
"scale": [
|
|
||||||
2,
|
|
||||||
2
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "Good luck on your journey!",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "hideSprite",
|
|
||||||
"key": "jump"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
|
@ -1,56 +0,0 @@
|
||||||
{
|
|
||||||
"texts": [
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "Hiro collected one more sword shard!",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "loadSprite",
|
|
||||||
"key": "collect",
|
|
||||||
"path": "shattered_sword_assets/images/collect3.png",
|
|
||||||
"positon": [
|
|
||||||
300,
|
|
||||||
150
|
|
||||||
],
|
|
||||||
"scale": [
|
|
||||||
3,
|
|
||||||
3
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "Congrats! You can choose a buff to gain from completing this level!",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "hideSprite",
|
|
||||||
"key": "collect"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "loadSprite",
|
|
||||||
"key": "buff",
|
|
||||||
"path": "shattered_sword_assets/images/buff.png",
|
|
||||||
"positon": [
|
|
||||||
300,
|
|
||||||
150
|
|
||||||
],
|
|
||||||
"scale": [
|
|
||||||
3,
|
|
||||||
3
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "Let's move on to the next level!",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "hideSprite",
|
|
||||||
"key": "buff"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
|
@ -1,56 +0,0 @@
|
||||||
{
|
|
||||||
"texts": [
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "Press enter or space or J or X to continue",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "loadSprite",
|
|
||||||
"key": "storymode",
|
|
||||||
"path": "shattered_sword_assets/images/guide0.png",
|
|
||||||
"positon": [
|
|
||||||
300,
|
|
||||||
150
|
|
||||||
],
|
|
||||||
"scale": [
|
|
||||||
3,
|
|
||||||
3
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "There're bulls and slimes on the great wall. Hint: The bulls like to charge at you!.",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "hideSprite",
|
|
||||||
"key": "storymode"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "loadSprite",
|
|
||||||
"key": "enemies",
|
|
||||||
"path": "shattered_sword_assets/images/wall_story1.png",
|
|
||||||
"positon": [
|
|
||||||
300,
|
|
||||||
150
|
|
||||||
],
|
|
||||||
"scale": [
|
|
||||||
3,
|
|
||||||
3
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "Good luck on your journey!",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "hideSprite",
|
|
||||||
"key": "enemies"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
|
@ -1,56 +0,0 @@
|
||||||
{
|
|
||||||
"texts": [
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "Hiro collected one more sword piece!",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "loadSprite",
|
|
||||||
"key": "collect",
|
|
||||||
"path": "shattered_sword_assets/images/collect4.png",
|
|
||||||
"positon": [
|
|
||||||
300,
|
|
||||||
150
|
|
||||||
],
|
|
||||||
"scale": [
|
|
||||||
3,
|
|
||||||
3
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "Congrats! You can choose a buff to gain from completing this level!",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "hideSprite",
|
|
||||||
"key": "collect"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "loadSprite",
|
|
||||||
"key": "buff",
|
|
||||||
"path": "shattered_sword_assets/images/buff.png",
|
|
||||||
"positon": [
|
|
||||||
300,
|
|
||||||
150
|
|
||||||
],
|
|
||||||
"scale": [
|
|
||||||
3,
|
|
||||||
3
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "Let's move on to the next level!",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "hideSprite",
|
|
||||||
"key": "buff"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
|
@ -1,84 +0,0 @@
|
||||||
{
|
|
||||||
"texts": [
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "Press enter or space or J or X to continue",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "loadSprite",
|
|
||||||
"key": "storymode",
|
|
||||||
"path": "shattered_sword_assets/images/guide0.png",
|
|
||||||
"positon": [
|
|
||||||
300,
|
|
||||||
150
|
|
||||||
],
|
|
||||||
"scale": [
|
|
||||||
3,
|
|
||||||
3
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "We're now in a snow mountain. There're archers and slimes on the mountain.",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "hideSprite",
|
|
||||||
"key": "storymode"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "loadSprite",
|
|
||||||
"key": "enemies",
|
|
||||||
"path": "shattered_sword_assets/images/snow_story1.png",
|
|
||||||
"positon": [
|
|
||||||
300,
|
|
||||||
150
|
|
||||||
],
|
|
||||||
"scale": [
|
|
||||||
3,
|
|
||||||
3
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "Hint: jump when under attack!",
|
|
||||||
"actions": []
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "Hint: it's more slippery than usual in the snow!",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "hideSprite",
|
|
||||||
"key": "enemies"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "loadSprite",
|
|
||||||
"key": "slippery",
|
|
||||||
"path": "shattered_sword_assets/images/snow_story2.png",
|
|
||||||
"positon": [
|
|
||||||
300,
|
|
||||||
150
|
|
||||||
],
|
|
||||||
"scale": [
|
|
||||||
2,
|
|
||||||
2
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "Good luck on your journey!",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "hideSprite",
|
|
||||||
"key": "slippery"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
|
@ -1,79 +0,0 @@
|
||||||
{
|
|
||||||
"texts": [
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "Hiro collected one more sword piece!",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "loadSprite",
|
|
||||||
"key": "collect",
|
|
||||||
"path": "shattered_sword_assets/images/collect5.png",
|
|
||||||
"positon": [
|
|
||||||
300,
|
|
||||||
150
|
|
||||||
],
|
|
||||||
"scale": [
|
|
||||||
3,
|
|
||||||
3
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "Now, Hiro has restored the sword back. It's time to kill the dragon and save the kingdom!!",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "hideSprite",
|
|
||||||
"key": "collect"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "loadSprite",
|
|
||||||
"key": "complete",
|
|
||||||
"path": "shattered_sword_assets/images/complete.png",
|
|
||||||
"positon": [
|
|
||||||
300,
|
|
||||||
150
|
|
||||||
],
|
|
||||||
"scale": [
|
|
||||||
3,
|
|
||||||
3
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "You can choose a buff to gain from completing this level!",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "hideSprite",
|
|
||||||
"key": "complete"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "loadSprite",
|
|
||||||
"key": "buff",
|
|
||||||
"path": "shattered_sword_assets/images/buff.png",
|
|
||||||
"positon": [
|
|
||||||
300,
|
|
||||||
150
|
|
||||||
],
|
|
||||||
"scale": [
|
|
||||||
3,
|
|
||||||
3
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "Let's move on to the next level!",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "hideSprite",
|
|
||||||
"key": "buff"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
|
@ -1,102 +0,0 @@
|
||||||
{
|
|
||||||
"texts": [
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "Press enter or space or J or X to continue",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "loadSprite",
|
|
||||||
"key": "storymode",
|
|
||||||
"path": "shattered_sword_assets/images/guide0.png",
|
|
||||||
"positon": [
|
|
||||||
300,
|
|
||||||
150
|
|
||||||
],
|
|
||||||
"scale": [
|
|
||||||
3,
|
|
||||||
3
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "Hiro is now in a multi-level store. There're monsters in the store.",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "hideSprite",
|
|
||||||
"key": "storymode"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "loadSprite",
|
|
||||||
"key": "enemies",
|
|
||||||
"path": "shattered_sword_assets/images/market_story1.png",
|
|
||||||
"positon": [
|
|
||||||
300,
|
|
||||||
150
|
|
||||||
],
|
|
||||||
"scale": [
|
|
||||||
3,
|
|
||||||
3
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "Hint: The monsters camouflage into the walls and can teleport to you!",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "hideSprite",
|
|
||||||
"key": "enemies"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "loadSprite",
|
|
||||||
"key": "camouflage",
|
|
||||||
"path": "shattered_sword_assets/images/market_story2.png",
|
|
||||||
"positon": [
|
|
||||||
300,
|
|
||||||
150
|
|
||||||
],
|
|
||||||
"scale": [
|
|
||||||
2,
|
|
||||||
2
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "Hiro can only walk on the tiles. Be careful not to fall off the building.",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "hideSprite",
|
|
||||||
"key": "camouflage"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "loadSprite",
|
|
||||||
"key": "tiles",
|
|
||||||
"path": "shattered_sword_assets/images/market_story3.png",
|
|
||||||
"positon": [
|
|
||||||
300,
|
|
||||||
150
|
|
||||||
],
|
|
||||||
"scale": [
|
|
||||||
2,
|
|
||||||
2
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"speaker": "",
|
|
||||||
"content": "Good luck on your journey!",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"type": "hideSprite",
|
|
||||||
"key": "tiles"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
Before Width: | Height: | Size: 249 B |
Before Width: | Height: | Size: 134 B |
|
@ -1,144 +0,0 @@
|
||||||
{
|
|
||||||
"name" : "Assassin",
|
|
||||||
"spriteSheetImage": "Assassin.png",
|
|
||||||
"spriteWidth": 64,
|
|
||||||
"spriteHeight": 64,
|
|
||||||
"columns": 16,
|
|
||||||
"rows": 1,
|
|
||||||
"durationType": "time",
|
|
||||||
"animations": [
|
|
||||||
{
|
|
||||||
"name": "IDLE",
|
|
||||||
"repeat": true,
|
|
||||||
"frames": [
|
|
||||||
{
|
|
||||||
"index": 0,
|
|
||||||
"duration": 10
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 1,
|
|
||||||
"duration": 10
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 2,
|
|
||||||
"duration": 10
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 1,
|
|
||||||
"duration": 10
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "CHARGE",
|
|
||||||
"repeat": false,
|
|
||||||
"frames": [
|
|
||||||
{
|
|
||||||
"index": 3,
|
|
||||||
"duration": 10
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 4,
|
|
||||||
"duration": 10
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 5,
|
|
||||||
"duration": 10
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "ATTACK",
|
|
||||||
"repeat": false,
|
|
||||||
"frames": [
|
|
||||||
{
|
|
||||||
"index": 6,
|
|
||||||
"duration": 10
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 7,
|
|
||||||
"duration": 10
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 8,
|
|
||||||
"duration": 10
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 9,
|
|
||||||
"duration": 10
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "HURT",
|
|
||||||
"repeat": false,
|
|
||||||
"frames": [
|
|
||||||
{
|
|
||||||
"index": 10,
|
|
||||||
"duration": 5
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 11,
|
|
||||||
"duration": 5
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 10,
|
|
||||||
"duration": 5
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 11,
|
|
||||||
"duration": 5
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 10,
|
|
||||||
"duration": 5
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 11,
|
|
||||||
"duration": 5
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 10,
|
|
||||||
"duration": 5
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 11,
|
|
||||||
"duration": 5
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "DEAD",
|
|
||||||
"repeat": true,
|
|
||||||
"frames": [
|
|
||||||
{
|
|
||||||
"index": 12,
|
|
||||||
"duration": 20
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "WALK",
|
|
||||||
"repeat": true,
|
|
||||||
"frames": [
|
|
||||||
{
|
|
||||||
"index": 13,
|
|
||||||
"duration": 15
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 14,
|
|
||||||
"duration": 15
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 13,
|
|
||||||
"duration": 15
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 15,
|
|
||||||
"duration": 15
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
|
|
Before Width: | Height: | Size: 8.1 KiB |
|
@ -1,148 +0,0 @@
|
||||||
{
|
|
||||||
"name" : "FinalBoss",
|
|
||||||
"spriteSheetImage": "FinalBoss.png",
|
|
||||||
"spriteWidth": 80,
|
|
||||||
"spriteHeight": 80,
|
|
||||||
"columns": 19,
|
|
||||||
"rows": 1,
|
|
||||||
"durationType": "time",
|
|
||||||
"animations": [
|
|
||||||
{
|
|
||||||
"name": "IDLE",
|
|
||||||
"repeat": true,
|
|
||||||
"frames": [
|
|
||||||
{
|
|
||||||
"index": 0,
|
|
||||||
"duration": 10
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 1,
|
|
||||||
"duration": 10
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 2,
|
|
||||||
"duration": 10
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 3,
|
|
||||||
"duration": 10
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "CHARGE",
|
|
||||||
"repeat": false,
|
|
||||||
"frames": [
|
|
||||||
{
|
|
||||||
"index": 4,
|
|
||||||
"duration": 10
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 5,
|
|
||||||
"duration": 10
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 6,
|
|
||||||
"duration": 10
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "ATTACK",
|
|
||||||
"repeat": true,
|
|
||||||
"frames": [
|
|
||||||
{
|
|
||||||
"index": 7,
|
|
||||||
"duration": 10
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 8,
|
|
||||||
"duration": 10
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 9,
|
|
||||||
"duration": 8
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 10,
|
|
||||||
"duration": 8
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 11,
|
|
||||||
"duration": 8
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 12,
|
|
||||||
"duration": 8
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "HURT",
|
|
||||||
"repeat": false,
|
|
||||||
"frames": [
|
|
||||||
{
|
|
||||||
"index": 13,
|
|
||||||
"duration": 5
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 14,
|
|
||||||
"duration": 5
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 13,
|
|
||||||
"duration": 5
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 14,
|
|
||||||
"duration": 5
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 13,
|
|
||||||
"duration": 5
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 14,
|
|
||||||
"duration": 5
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 13,
|
|
||||||
"duration": 5
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 14,
|
|
||||||
"duration": 5
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "DEAD",
|
|
||||||
"repeat": true,
|
|
||||||
"frames": [
|
|
||||||
{
|
|
||||||
"index": 15,
|
|
||||||
"duration": 20
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "WALK",
|
|
||||||
"repeat": true,
|
|
||||||
"frames": [
|
|
||||||
{
|
|
||||||
"index": 16,
|
|
||||||
"duration": 15
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 17,
|
|
||||||
"duration": 15
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"index": 18,
|
|
||||||
"duration": 15
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
|
|
Before Width: | Height: | Size: 20 KiB |
Before Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 23 KiB |
Before Width: | Height: | Size: 20 KiB |
|
@ -18,7 +18,7 @@ export default class BullAI extends EnemyAI {
|
||||||
|
|
||||||
collideWithPlayer(player: PlayerController): void {
|
collideWithPlayer(player: PlayerController): void {
|
||||||
if (this.isAttacking ) {
|
if (this.isAttacking ) {
|
||||||
player.bleedCounter = 5;
|
player.bleedCounter += 3;
|
||||||
}
|
}
|
||||||
player.damage(10);
|
player.damage(10);
|
||||||
}
|
}
|
||||||
|
|
|
@ -23,7 +23,7 @@ export default class TigerAI extends EnemyAI {
|
||||||
|
|
||||||
collideWithPlayer(player: PlayerController): void {
|
collideWithPlayer(player: PlayerController): void {
|
||||||
if (this.isAttacking ) {
|
if (this.isAttacking ) {
|
||||||
player.bleedCounter = 5;
|
player.bleedCounter += 3;
|
||||||
}
|
}
|
||||||
player.damage(10);
|
player.damage(10);
|
||||||
}
|
}
|
||||||
|
|
|
@ -401,7 +401,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA
|
||||||
{type:BuffType.SPEED, value:num * 2, category: BuffCategory.EXTRA},
|
{type:BuffType.SPEED, value:num * 2, category: BuffCategory.EXTRA},
|
||||||
{type:BuffType.FLAT_HEALTH, value:num, category: BuffCategory.SHIELD},
|
{type:BuffType.FLAT_HEALTH, value:num, category: BuffCategory.SHIELD},
|
||||||
{type:BuffType.RANGE, value:num/100, category: BuffCategory.ATTACK, string: "\n\nIncrease range \nby "+num+"%"},
|
{type:BuffType.RANGE, value:num/100, category: BuffCategory.ATTACK, string: "\n\nIncrease range \nby "+num+"%"},
|
||||||
{type:BuffType.ATKSPEED, value:num/100, category: BuffCategory.ATTACK},
|
{type:BuffType.ATKSPEED, value:num, category: BuffCategory.ATTACK},
|
||||||
);
|
);
|
||||||
|
|
||||||
|
|
||||||
|
@ -626,7 +626,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA
|
||||||
|
|
||||||
case BuffType.ATKSPEED:
|
case BuffType.ATKSPEED:
|
||||||
if (item) {
|
if (item) {
|
||||||
this.cooldownMultiplier *= (1 - buff.value);
|
this.cooldownMultiplier -= buff.value;
|
||||||
//reduce cooldowntimer
|
//reduce cooldowntimer
|
||||||
(<Weapon>item).cooldownTimer = new Timer((<Weapon>item).cooldown * this.cooldownMultiplier )
|
(<Weapon>item).cooldownTimer = new Timer((<Weapon>item).cooldown * this.cooldownMultiplier )
|
||||||
}
|
}
|
||||||
|
|
|
@ -31,7 +31,7 @@ export default class MainMenu extends Scene {
|
||||||
|
|
||||||
loadScene(): void {
|
loadScene(): void {
|
||||||
// Load the menu song
|
// Load the menu song
|
||||||
this.load.image("background", "shattered_sword_assets/images/mainmenu.png");
|
//this.load.audio("menu", "shattered_sword_assets/music/menu.mp3");
|
||||||
}
|
}
|
||||||
|
|
||||||
//TODO
|
//TODO
|
||||||
|
@ -44,14 +44,11 @@ export default class MainMenu extends Scene {
|
||||||
|
|
||||||
// The main menu
|
// The main menu
|
||||||
this.mainMenu = this.addUILayer("mainMenu");
|
this.mainMenu = this.addUILayer("mainMenu");
|
||||||
let background = this.add.sprite("background", "mainMenu");
|
|
||||||
background.position.set(this.viewport.getCenter().x,this.viewport.getCenter().y);
|
|
||||||
background.scale = new Vec2(1280/352,720/240);
|
|
||||||
|
|
||||||
const seedHint = <Label>this.add.uiElement(UIElementType.LABEL, "mainMenu", {position: new Vec2(center.x, center.y - 220), text: "Enter seed or leave it blank to randomly generate one"});
|
const seedHint = <Label>this.add.uiElement(UIElementType.LABEL, "mainMenu", {position: new Vec2(center.x, center.y - 200), text: "Enter seed or leave it blank to randomly generate one"});
|
||||||
seedHint.textColor = Color.WHITE;
|
seedHint.textColor = Color.WHITE;
|
||||||
|
|
||||||
this.seedInput = <TextInput>this.add.uiElement(UIElementType.TEXT_INPUT, "mainMenu", {position: new Vec2(center.x, center.y - 170), text: ""})
|
this.seedInput = <TextInput>this.add.uiElement(UIElementType.TEXT_INPUT, "mainMenu", {position: new Vec2(center.x, center.y - 150), text: ""})
|
||||||
this.seedInput.size.set(200, 50);
|
this.seedInput.size.set(200, 50);
|
||||||
|
|
||||||
// Add map button, and give it an event to emit on press
|
// Add map button, and give it an event to emit on press
|
||||||
|
@ -131,12 +128,14 @@ export default class MainMenu extends Scene {
|
||||||
|
|
||||||
const header = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 250), text: "Controls"});
|
const header = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 250), text: "Controls"});
|
||||||
header.textColor = Color.WHITE;
|
header.textColor = Color.WHITE;
|
||||||
const lc = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 100), text: "A/D/Left/Right - Move Left/Right"});
|
const lc = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 150), text: "A/D - Move Left/Right"});
|
||||||
lc.textColor = Color.WHITE;
|
lc.textColor = Color.WHITE;
|
||||||
const wasd = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 50), text: "J/X/Enter - Attack"});
|
const rc = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 100), text: "W/S - Look Up/Down"});
|
||||||
|
rc.textColor = Color.WHITE;
|
||||||
|
const wasd = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 50), text: "J/Z/Enter - Attack"});
|
||||||
wasd.textColor = Color.WHITE;
|
wasd.textColor = Color.WHITE;
|
||||||
|
|
||||||
const e = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y), text: "SPACE/Z - Jump"});
|
const e = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y), text: "SPACE/X - Jump"});
|
||||||
e.textColor = Color.WHITE;
|
e.textColor = Color.WHITE;
|
||||||
const q = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y + 50), text: "K/C - Dash"});
|
const q = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y + 50), text: "K/C - Dash"});
|
||||||
q.textColor = Color.WHITE;
|
q.textColor = Color.WHITE;
|
||||||
|
|