From ffa66500935bdbb15609a0c5cdbcd7887f5aad43 Mon Sep 17 00:00:00 2001 From: Renge Date: Mon, 25 Apr 2022 21:20:49 -0400 Subject: [PATCH] fix: make randomseed static --- src/shattered_sword/Scenes/GameLevel.ts | 5 +---- src/shattered_sword/Scenes/Greatwall.ts | 3 ++- src/shattered_sword/Scenes/Levels.ts | 2 ++ src/shattered_sword/Scenes/Porcelain.ts | 3 ++- src/shattered_sword/Scenes/Tutorial.ts | 3 ++- src/shattered_sword/Tools/InputWrapper.ts | 1 + 6 files changed, 10 insertions(+), 7 deletions(-) diff --git a/src/shattered_sword/Scenes/GameLevel.ts b/src/shattered_sword/Scenes/GameLevel.ts index 63beacd..c7d7af3 100644 --- a/src/shattered_sword/Scenes/GameLevel.ts +++ b/src/shattered_sword/Scenes/GameLevel.ts @@ -126,7 +126,6 @@ export default class GameLevel extends Scene { protected pauseSubmit: Label; protected pauseCheatText: Label; - protected randomSeed: number; protected rmg: RandomMapGenerator; protected map: TiledTilemapData; @@ -175,8 +174,6 @@ export default class GameLevel extends Scene { this.load.spritesheet("test_dummy","shattered_sword_assets/spritesheets/test_dummy.json") this.enemies = new Array(); this.battleManager = new BattleManager(); - - this.randomSeed = Math.floor(Math.random() * 10000000000); } unloadScene(): void { @@ -572,7 +569,7 @@ export default class GameLevel extends Scene { //seed label //worldsize.x doesnt work how i want it to - this.seedLabel =