diff --git a/src/shattered_sword/Scenes/GameLevel.ts b/src/shattered_sword/Scenes/GameLevel.ts index 63beacd..c7d7af3 100644 --- a/src/shattered_sword/Scenes/GameLevel.ts +++ b/src/shattered_sword/Scenes/GameLevel.ts @@ -126,7 +126,6 @@ export default class GameLevel extends Scene { protected pauseSubmit: Label; protected pauseCheatText: Label; - protected randomSeed: number; protected rmg: RandomMapGenerator; protected map: TiledTilemapData; @@ -175,8 +174,6 @@ export default class GameLevel extends Scene { this.load.spritesheet("test_dummy","shattered_sword_assets/spritesheets/test_dummy.json") this.enemies = new Array(); this.battleManager = new BattleManager(); - - this.randomSeed = Math.floor(Math.random() * 10000000000); } unloadScene(): void { @@ -572,7 +569,7 @@ export default class GameLevel extends Scene { //seed label //worldsize.x doesnt work how i want it to - this.seedLabel =