Simple Main Menu
added for now - make prettier later
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.vscode/settings.json
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3
.vscode/settings.json
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{
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"liveServer.settings.port": 5501
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}
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import Scene from "../../Wolfie2D/Scene/Scene";
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import ConfigManager from "../Tools/ConfigManager";
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import SaveManager from "../Tools/SaveManager";
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import Vec2 from "../../Wolfie2D/DataTypes/Vec2";
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import { GameEventType } from "../../Wolfie2D/Events/GameEventType";
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import AnimatedSprite from "../../Wolfie2D/Nodes/Sprites/AnimatedSprite";
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import Button from "../../Wolfie2D/Nodes/UIElements/Button";
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import { UIElementType } from "../../Wolfie2D/Nodes/UIElements/UIElementTypes";
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import Color from "../../Wolfie2D/Utils/Color";
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import Layer from "../../Wolfie2D/Scene/Layer";
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import Label from "../../Wolfie2D/Nodes/UIElements/Label";
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import Levels from "./Levels";
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export default class MainMenu extends Scene {
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protected config: ConfigManager;
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protected save: SaveManager;
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// TODO
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startScene(): void {
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this.config = new ConfigManager();
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this.save = new SaveManager();
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// Layers, for multiple main menu screens
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private mainMenu: Layer;
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private about: Layer;
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private control: Layer;
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animatedSprite: AnimatedSprite;
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loadScene(): void {
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// Load the menu song
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//this.load.audio("menu", "hw5_assets/music/menu.mp3");
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}
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//TODO
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startScene(): void{
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this.config = new ConfigManager();
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this.save = new SaveManager();
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// Scene has started, so start playing music
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//this.emitter.fireEvent(GameEventType.PLAY_SOUND, {key: "menu", loop: true, holdReference: true});
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const center = this.viewport.getCenter();
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// The main menu
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this.mainMenu = this.addUILayer("mainMenu");
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// Add map button, and give it an event to emit on press
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const map = this.add.uiElement(UIElementType.BUTTON, "mainMenu", {position: new Vec2(center.x, center.y - 100), text: "Map"});
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map.size.set(200, 50);
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map.borderWidth = 2;
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map.borderColor = Color.WHITE;
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map.backgroundColor = Color.TRANSPARENT;
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map.onClickEventId = "map";
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// Add about button
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const about = this.add.uiElement(UIElementType.BUTTON, "mainMenu", {position: new Vec2(center.x, center.y + 100), text: "About"});
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about.size.set(200, 50);
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about.borderWidth = 2;
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about.borderColor = Color.WHITE;
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about.backgroundColor = Color.TRANSPARENT;
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about.onClickEventId = "about";
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// Add control button, and give it an event to emit on press
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const control = this.add.uiElement(UIElementType.BUTTON, "mainMenu", {position: new Vec2(center.x, center.y), text: "Controls"});
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control.size.set(200, 50);
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control.borderWidth = 2;
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control.borderColor = Color.WHITE;
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control.backgroundColor = Color.TRANSPARENT;
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control.onClickEventId = "control";
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/* ########## ABOUT SCREEN ########## */
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this.about = this.addUILayer("about");
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this.about.setHidden(true);
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const aboutHeader = <Label>this.add.uiElement(UIElementType.LABEL, "about", {position: new Vec2(center.x, center.y - 250), text: "About"});
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aboutHeader.textColor = Color.WHITE;
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// HOMEWORK 4 - TODO: Give yourself credit and add your name to the about page!
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const text1 = "This game was created by Henry Chen, Kelly Peng, and Xinyu Xu";
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const text2 = "using the Wolfie2D game engine, a TypeScript game engine created by";
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const text3 = "Joe Weaver and Richard McKenna.";
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const line1 = <Label>this.add.uiElement(UIElementType.LABEL, "about", {position: new Vec2(center.x, center.y - 50), text: text1});
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const line2 = <Label>this.add.uiElement(UIElementType.LABEL, "about", {position: new Vec2(center.x, center.y), text: text2});
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const line3 = <Label>this.add.uiElement(UIElementType.LABEL, "about", {position: new Vec2(center.x, center.y + 50), text: text3});
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line1.textColor = Color.WHITE;
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line2.textColor = Color.WHITE;
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line3.textColor = Color.WHITE;
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const aboutBack = this.add.uiElement(UIElementType.BUTTON, "about", {position: new Vec2(center.x, center.y + 250), text: "Back"});
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aboutBack.size.set(200, 50);
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aboutBack.borderWidth = 2;
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aboutBack.borderColor = Color.WHITE;
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aboutBack.backgroundColor = Color.TRANSPARENT;
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aboutBack.onClickEventId = "menu";
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// Subscribe to the button events
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this.receiver.subscribe("map");
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this.receiver.subscribe("about");
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this.receiver.subscribe("menu");
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this.receiver.subscribe("control");
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//Control screen
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this.control = this.addUILayer("control");
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this.control.setHidden(true);
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const header = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 250), text: "Controls"});
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header.textColor = Color.WHITE;
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const lc = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 150), text: "A/D - Move Left/Right"});
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lc.textColor = Color.WHITE;
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const rc = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 100), text: "W/S - Look Up/Down"});
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rc.textColor = Color.WHITE;
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const wasd = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 50), text: "J/Z/Enter - Confirm Attack"});
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wasd.textColor = Color.WHITE;
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const e = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y), text: "SPACE/X - Jump"});
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e.textColor = Color.WHITE;
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const q = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y + 50), text: "K/C - Dash"});
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q.textColor = Color.WHITE;
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const oneTwo = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y + 100), text: "L/V - Use Skill"});
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oneTwo.textColor = Color.WHITE
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const zx = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y + 150), text: "I/B - open Backpack"});
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zx.textColor = Color.WHITE;
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const tb = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y + 200), text: "ESC - Pause"});
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tb.textColor = Color.WHITE;
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const back = this.add.uiElement(UIElementType.BUTTON, "control", {position: new Vec2(center.x, center.y + 250), text: "Back"});
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back.size.set(200, 50);
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back.borderWidth = 2;
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back.borderColor = Color.WHITE;
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back.backgroundColor = Color.TRANSPARENT;
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back.onClickEventId = "menu";
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}
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unloadScene(): void {
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// The scene is being destroyed, so we can stop playing the song
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//this.emitter.fireEvent(GameEventType.STOP_SOUND, {key: "menu"});
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}
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updateScene(){
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while(this.receiver.hasNextEvent()){
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let event = this.receiver.getNextEvent();
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console.log(event);
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if(event.type === "map"){
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this.sceneManager.changeToScene(Levels, {});
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}
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if(event.type === "about"){
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this.about.setHidden(false);
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this.mainMenu.setHidden(true);
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}
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if(event.type === "menu"){
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this.mainMenu.setHidden(false);
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this.about.setHidden(true);
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this.control.setHidden(true);
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}
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if(event.type === "control"){
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this.mainMenu.setHidden(true);
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this.control.setHidden(false);
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}
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}
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}
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}
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