fix: remove extra rooms
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d1b32642d5
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@ -26,56 +26,21 @@ export default class Levels extends Scene {
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this.primary = this.addUILayer("primary");
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this.primary = this.addUILayer("primary");
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const tutorial = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y - 200), text: "tutorial "});
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const tutorial = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y - 50), text: "tutorial "});
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tutorial.size.set(200, 50);
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tutorial.size.set(200, 50);
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tutorial.borderWidth = 2;
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tutorial.borderWidth = 2;
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tutorial.borderColor = Color.WHITE;
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tutorial.borderColor = Color.WHITE;
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tutorial.backgroundColor = Color.TRANSPARENT;
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tutorial.backgroundColor = Color.TRANSPARENT;
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tutorial.onClickEventId = "tutorial";
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tutorial.onClickEventId = "tutorial";
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const porcelain = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y - 150), text: "porcelain"});
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const porcelain = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y), text: "porcelain"});
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porcelain.size.set(200, 50);
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porcelain.size.set(200, 50);
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porcelain.borderWidth = 2;
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porcelain.borderWidth = 2;
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porcelain.borderColor = Color.WHITE;
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porcelain.borderColor = Color.WHITE;
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porcelain.backgroundColor = Color.TRANSPARENT;
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porcelain.backgroundColor = Color.TRANSPARENT;
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porcelain.onClickEventId = "porcelain";
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porcelain.onClickEventId = "porcelain";
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const level2 = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y - 100), text: "level 2"});
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const back = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y + 50), text: "Back"});
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level2.size.set(200, 50);
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level2.borderWidth = 2;
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level2.borderColor = Color.WHITE;
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level2.backgroundColor = Color.TRANSPARENT;
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level2.onClickEventId = "level2";
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const level3 = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y - 50), text: "level 3"});
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level3.size.set(200, 50);
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level3.borderWidth = 2;
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level3.borderColor = Color.WHITE;
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level3.backgroundColor = Color.TRANSPARENT;
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level3.onClickEventId = "level3";
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const level4 = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y ), text: "level 4"});
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level4.size.set(200, 50);
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level4.borderWidth = 2;
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level4.borderColor = Color.WHITE;
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level4.backgroundColor = Color.TRANSPARENT;
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level4.onClickEventId = "level4";
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const level5 = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y + 50), text: "level 5"});
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level5.size.set(200, 50);
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level5.borderWidth = 2;
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level5.borderColor = Color.WHITE;
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level5.backgroundColor = Color.TRANSPARENT;
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level5.onClickEventId = "level5";
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const StorySceneTester = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y + 100), text: "StorySceneTester"});
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StorySceneTester.size.set(200, 50);
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StorySceneTester.borderWidth = 2;
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StorySceneTester.borderColor = Color.WHITE;
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StorySceneTester.backgroundColor = Color.TRANSPARENT;
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StorySceneTester.onClickEventId = "StorySceneTester";
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const back = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y + 250), text: "Back"});
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back.size.set(200, 50);
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back.size.set(200, 50);
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back.borderWidth = 2;
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back.borderWidth = 2;
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back.borderColor = Color.WHITE;
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back.borderColor = Color.WHITE;
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@ -84,11 +49,6 @@ export default class Levels extends Scene {
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this.receiver.subscribe("tutorial");
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this.receiver.subscribe("tutorial");
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this.receiver.subscribe("porcelain");
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this.receiver.subscribe("porcelain");
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this.receiver.subscribe("level2");
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this.receiver.subscribe("level3");
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this.receiver.subscribe("level4");
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this.receiver.subscribe("level5");
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this.receiver.subscribe("StorySceneTester");
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this.receiver.subscribe("back");
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this.receiver.subscribe("back");
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}
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}
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@ -128,23 +88,6 @@ export default class Levels extends Scene {
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}
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}
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this.sceneManager.changeToScene(Porcelain, {}, sceneOptions);
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this.sceneManager.changeToScene(Porcelain, {}, sceneOptions);
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}
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}
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if(event.type === "level2"){
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this.sceneManager.changeToScene(MainMenu, {});
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}
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if(event.type === "level3"){
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this.sceneManager.changeToScene(MainMenu, {});
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}
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if(event.type === "level4"){
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this.sceneManager.changeToScene(MainMenu, {});
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}
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if(event.type === "level5"){
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this.sceneManager.changeToScene(MainMenu, {});
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}
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if(event.type === "back"){
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if(event.type === "back"){
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this.sceneManager.changeToScene(MainMenu, {});
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this.sceneManager.changeToScene(MainMenu, {});
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}
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}
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