fix: remove extra rooms

This commit is contained in:
Renge 2022-04-21 15:07:06 -04:00
parent d1b32642d5
commit fc2e00f50c

View File

@ -26,56 +26,21 @@ export default class Levels extends Scene {
this.primary = this.addUILayer("primary");
const tutorial = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y - 200), text: "tutorial "});
const tutorial = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y - 50), text: "tutorial "});
tutorial.size.set(200, 50);
tutorial.borderWidth = 2;
tutorial.borderColor = Color.WHITE;
tutorial.backgroundColor = Color.TRANSPARENT;
tutorial.onClickEventId = "tutorial";
const porcelain = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y - 150), text: "porcelain"});
const porcelain = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y), text: "porcelain"});
porcelain.size.set(200, 50);
porcelain.borderWidth = 2;
porcelain.borderColor = Color.WHITE;
porcelain.backgroundColor = Color.TRANSPARENT;
porcelain.onClickEventId = "porcelain";
const level2 = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y - 100), text: "level 2"});
level2.size.set(200, 50);
level2.borderWidth = 2;
level2.borderColor = Color.WHITE;
level2.backgroundColor = Color.TRANSPARENT;
level2.onClickEventId = "level2";
const level3 = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y - 50), text: "level 3"});
level3.size.set(200, 50);
level3.borderWidth = 2;
level3.borderColor = Color.WHITE;
level3.backgroundColor = Color.TRANSPARENT;
level3.onClickEventId = "level3";
const level4 = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y ), text: "level 4"});
level4.size.set(200, 50);
level4.borderWidth = 2;
level4.borderColor = Color.WHITE;
level4.backgroundColor = Color.TRANSPARENT;
level4.onClickEventId = "level4";
const level5 = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y + 50), text: "level 5"});
level5.size.set(200, 50);
level5.borderWidth = 2;
level5.borderColor = Color.WHITE;
level5.backgroundColor = Color.TRANSPARENT;
level5.onClickEventId = "level5";
const StorySceneTester = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y + 100), text: "StorySceneTester"});
StorySceneTester.size.set(200, 50);
StorySceneTester.borderWidth = 2;
StorySceneTester.borderColor = Color.WHITE;
StorySceneTester.backgroundColor = Color.TRANSPARENT;
StorySceneTester.onClickEventId = "StorySceneTester";
const back = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y + 250), text: "Back"});
const back = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y + 50), text: "Back"});
back.size.set(200, 50);
back.borderWidth = 2;
back.borderColor = Color.WHITE;
@ -84,11 +49,6 @@ export default class Levels extends Scene {
this.receiver.subscribe("tutorial");
this.receiver.subscribe("porcelain");
this.receiver.subscribe("level2");
this.receiver.subscribe("level3");
this.receiver.subscribe("level4");
this.receiver.subscribe("level5");
this.receiver.subscribe("StorySceneTester");
this.receiver.subscribe("back");
}
@ -128,23 +88,6 @@ export default class Levels extends Scene {
}
this.sceneManager.changeToScene(Porcelain, {}, sceneOptions);
}
if(event.type === "level2"){
this.sceneManager.changeToScene(MainMenu, {});
}
if(event.type === "level3"){
this.sceneManager.changeToScene(MainMenu, {});
}
if(event.type === "level4"){
this.sceneManager.changeToScene(MainMenu, {});
}
if(event.type === "level5"){
this.sceneManager.changeToScene(MainMenu, {});
}
if(event.type === "back"){
this.sceneManager.changeToScene(MainMenu, {});
}