fix: fix some bugs in prev commit
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9aa1495dd0
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@ -357,15 +357,17 @@ export default class RandomMapGenerator {
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if (old.sprites) {
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for (let index = 0; index < old.sprites.length; index++) {
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const sprite = old.sprites[index];
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if (sprite.type == 'player') {
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if (sprite.type === 'player') {
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this.player.x = sprite.x;
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this.player.y = sprite.y;
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}
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else {
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let tmp = new Enemy();
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tmp.type = sprite.type;
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tmp.position = new Vec2(posX + sprite.x, posY + sprite.y);
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room.enemies.push(tmp);
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if (this.gen.random() <= sprite.possibility) {
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let tmp = new Enemy();
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tmp.type = sprite.type;
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tmp.position = new Vec2(posX + sprite.x, posY + sprite.y);
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room.enemies.push(tmp);
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}
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}
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}
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}
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