fix: fix some bugs in prev commit
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					@ -357,15 +357,17 @@ export default class RandomMapGenerator {
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        if (old.sprites) {
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					        if (old.sprites) {
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            for (let index = 0; index < old.sprites.length; index++) {
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					            for (let index = 0; index < old.sprites.length; index++) {
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                const sprite = old.sprites[index];
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					                const sprite = old.sprites[index];
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                if (sprite.type == 'player') {
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					                if (sprite.type === 'player') {
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                    this.player.x = sprite.x;
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					                    this.player.x = sprite.x;
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                    this.player.y = sprite.y;
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					                    this.player.y = sprite.y;
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                }
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					                }
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                else {
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					                else {
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                    let tmp = new Enemy();
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					                    if (this.gen.random() <= sprite.possibility) {
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                    tmp.type = sprite.type;
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					                        let tmp = new Enemy();
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                    tmp.position = new Vec2(posX + sprite.x, posY + sprite.y);
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					                        tmp.type = sprite.type;
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                    room.enemies.push(tmp);
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					                        tmp.position = new Vec2(posX + sprite.x, posY + sprite.y);
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					                        room.enemies.push(tmp);
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					                    }
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                }
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					                }
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            }
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					            }
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        }
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					        }
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