Merge remote-tracking branch 'github/master'
This commit is contained in:
commit
fa8ba106d8
117
dist/shattered_sword_assets/jsons/level1story.json
vendored
117
dist/shattered_sword_assets/jsons/level1story.json
vendored
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@ -21,12 +21,114 @@
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},
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},
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{
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{
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"speaker": "",
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"speaker": "",
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"content": "Press A/LEFT to go LEFT and D/RIGHT to go right",
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"content": "There was the legendary royal greatsword that would grant great power to its wielder",
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"actions": [
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"actions": [
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{
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{
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"type": "hideSprite",
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"type": "hideSprite",
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"key": "storymode"
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"key": "storymode"
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},
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},
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{
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"type": "loadSprite",
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"key": "sword",
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"path": "shattered_sword_assets/images/story1.png",
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"positon": [
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300,
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150
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],
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"scale": [
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4,
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4
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]
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}
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]
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},
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{
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"speaker": "",
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"content": "But an evil monster shattered it into 6 pieces",
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"actions": [
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{
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"type": "hideSprite",
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"key": "sword"
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},
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{
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"type": "loadSprite",
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"key": "sword_shattered",
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"path": "shattered_sword_assets/images/story2.png",
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"positon": [
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300,
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150
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],
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"scale": [
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4,
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4
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]
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}
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]
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},
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{
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"speaker": "",
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"content": "Hiro is the only surviving prince from the kingdom destroyed by the monster",
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"actions": [
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{
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"type": "hideSprite",
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"key": "sword_shattered"
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},
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{
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"type": "loadSprite",
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"key": "hiro_appear",
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"path": "shattered_sword_assets/images/story3.png",
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"positon": [
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300,
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150
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],
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"scale": [
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4,
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4
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]
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}
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]
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},
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{
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"speaker": "Hiro",
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"content": "To bring prosperity back to the kingdom...",
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"actions": [
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{
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"type": "hideSprite",
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"key": "hiro_appear"
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},
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{
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"type": "loadSprite",
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"key": "hiro_sword",
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"path": "shattered_sword_assets/images/story4.png",
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"positon": [
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300,
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150
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],
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"scale": [
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4,
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4
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]
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}
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]
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},
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{
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"speaker": "Hiro",
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"content": "I must go on the journey to collect the pieces of the sword... and kill the monster!",
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"actions": [
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{
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"type": "showSprite",
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"key": "hiro_sword"
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}
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]
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},
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{
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"speaker": "",
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"content": "Press A/LEFT to go LEFT and D/RIGHT to go right",
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"actions": [
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{
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"type": "hideSprite",
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"key": "hiro_sword"
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},
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{
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{
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"type": "loadSprite",
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"type": "loadSprite",
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"key": "rightleft",
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"key": "rightleft",
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@ -191,17 +293,8 @@
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"content": "Snakes can fall from the sky at any moment, and apply poison when they hit you.",
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"content": "Snakes can fall from the sky at any moment, and apply poison when they hit you.",
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"actions": [
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"actions": [
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{
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{
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"type": "loadSprite",
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"type": "showSprite",
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"key": "enemies",
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"key": "enemies"
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"path": "shattered_sword_assets/images/forest_story1.png",
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"positon": [
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300,
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150
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],
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"scale": [
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3,
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3
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]
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}
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}
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]
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]
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},
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},
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@ -3,9 +3,7 @@
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"spriteSheetImage": "FinalBoss.png",
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"spriteSheetImage": "FinalBoss.png",
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"spriteWidth": 80,
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"spriteWidth": 80,
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"spriteHeight": 80,
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"spriteHeight": 80,
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"width": 1260,
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"columns": 19,
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"height": 80,
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"columns": 16,
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"rows": 1,
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"rows": 1,
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"durationType": "time",
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"durationType": "time",
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"animations": [
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"animations": [
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@ -126,6 +124,24 @@
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"duration": 20
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"duration": 20
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}
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}
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]
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]
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},
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{
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"name": "WALK",
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"repeat": true,
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"frames": [
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{
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"index": 16,
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"duration": 15
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},
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{
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"index": 17,
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"duration": 15
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},
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{
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"index": 18,
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"duration": 15
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}
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]
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}
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}
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]
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]
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}
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}
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Binary file not shown.
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 20 KiB |
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@ -27,9 +27,15 @@ export default class InventoryManager {
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// Add layers
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// Add layers
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this.slotLayer = slotLayer;
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this.slotLayer = slotLayer;
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scene.addUILayer(this.slotLayer).setDepth(100);
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let layer = scene.addUILayer(this.slotLayer);
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layer.setDepth(100);
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layer.setHidden(true);
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this.itemLayer = itemLayer;
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this.itemLayer = itemLayer;
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scene.addUILayer(this.itemLayer).setDepth(101);
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layer = scene.addUILayer(this.itemLayer)
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layer.setDepth(101);
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layer.setHidden(true);
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// Create the inventory slots
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// Create the inventory slots
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for(let i = 0; i < size; i++){
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for(let i = 0; i < size; i++){
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@ -47,6 +53,7 @@ export default class InventoryManager {
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this.selectedSlot = <Rect>scene.add.graphic(GraphicType.RECT, slotLayer, {position: this.position.clone(), size: this.slotSize.clone().inc(-2)});
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this.selectedSlot = <Rect>scene.add.graphic(GraphicType.RECT, slotLayer, {position: this.position.clone(), size: this.slotSize.clone().inc(-2)});
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this.selectedSlot.color = Color.WHITE;
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this.selectedSlot.color = Color.WHITE;
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this.selectedSlot.color.a = 0.2;
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this.selectedSlot.color.a = 0.2;
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}
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}
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getItem(): Item {
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getItem(): Item {
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