diff --git a/src/shattered_sword/Scenes/GameLevel.ts b/src/shattered_sword/Scenes/GameLevel.ts index 3ee05fc..6f30dba 100644 --- a/src/shattered_sword/Scenes/GameLevel.ts +++ b/src/shattered_sword/Scenes/GameLevel.ts @@ -469,7 +469,7 @@ export default class GameLevel extends Scene { // this.healthLabel.sizeToText(); //update shield ui - this.shieldLabel.text = "Shield: "+ Math.round(playerAI.CURRENT_SHIELD) +'/' + Math.round(playerAI.MAX_SHIELD); + this.shieldLabel.text = "Shield: "+ Math.round(playerAI.CURRENT_SHIELD); this.shieldBar.size.set(playerAI.CURRENT_SHIELD*1.5, 10); this.shieldBar.position.set(playerAI.CURRENT_SHIELD*0.75+20, 50); // this.shieldLabel.sizeToText();