fix: minor bug
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				|  | @ -171,7 +171,7 @@ export default class SceneWithStory extends Scene { | ||||||
|             } |             } | ||||||
|             this.currentSpeaker = this.story.texts[this.storyProgress].speaker; |             this.currentSpeaker = this.story.texts[this.storyProgress].speaker; | ||||||
|             this.currentContent = this.story.texts[this.storyProgress].content; |             this.currentContent = this.story.texts[this.storyProgress].content; | ||||||
|             this.storytextLabel.text = this.currentSpeaker?(this.currentSpeaker+":"):"" + '\n' + this.currentContent; |             this.storytextLabel.text = (this.currentSpeaker?(this.currentSpeaker+":"):("")) + '\n' + this.currentContent; | ||||||
|         } |         } | ||||||
|         else { |         else { | ||||||
|             this.currentMode = Mode.GAME_MODE; |             this.currentMode = Mode.GAME_MODE; | ||||||
|  |  | ||||||
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