feat: implemented status bars for player
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07665e0e6f
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@ -11,12 +11,15 @@ export default class Rect extends Graphic {
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/** The width of the border */
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/** The width of the border */
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borderWidth: number;
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borderWidth: number;
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fillWidth: number;
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constructor(position: Vec2, size: Vec2){
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constructor(position: Vec2, size: Vec2){
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super();
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super();
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this.position = position;
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this.position = position;
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this.size = size;
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this.size = size;
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this.borderColor = Color.TRANSPARENT;
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this.borderColor = Color.TRANSPARENT;
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this.borderWidth = 0;
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this.borderWidth = 0;
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this.fillWidth = null;
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}
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}
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/**
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/**
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@ -59,7 +59,11 @@ export default class GraphicRenderer {
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// Draw the interior of the rect
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// Draw the interior of the rect
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if(rect.color.a !== 0){
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if(rect.color.a !== 0){
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this.ctx.fillStyle = rect.color.toStringRGB();
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this.ctx.fillStyle = rect.color.toStringRGB();
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this.ctx.fillRect((-rect.size.x/2)*zoom, (-rect.size.y/2)*zoom, rect.size.x*zoom, rect.size.y*zoom);
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if (rect.fillWidth !== null) {
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this.ctx.fillRect((-rect.size.x/2)*zoom, (-rect.size.y/2)*zoom, rect.fillWidth*zoom, rect.size.y*zoom);
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} else {
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this.ctx.fillRect((-rect.size.x/2)*zoom, (-rect.size.y/2)*zoom, rect.size.x*zoom, rect.size.y*zoom);
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}
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}
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}
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// Draw the border of the rect if it isn't transparent
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// Draw the border of the rect if it isn't transparent
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@ -70,11 +70,14 @@ export default class GameLevel extends Scene {
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// Health UI
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// Health UI
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protected healthLabel: Label;
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protected healthLabel: Label;
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protected healthBar: Rect;
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//exp label
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//exp label
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protected expLabel : Label;
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protected expLabel : Label;
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protected expBar: Rect;
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//shield label
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//shield label
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protected shieldLabel : Label;
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protected shieldLabel : Label;
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protected shieldBar: Rect;
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//seed UI
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//seed UI
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protected seedLabel: Label;
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protected seedLabel: Label;
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@ -333,14 +336,32 @@ export default class GameLevel extends Scene {
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//update health UI
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//update health UI
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let playerAI = (<PlayerController>this.player.ai);
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let playerAI = (<PlayerController>this.player.ai);
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this.healthLabel.text = "Health: "+ playerAI.CURRENT_HP +'/' + (playerAI.MAX_HP +playerAI.CURRENT_BUFFS.hp );
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this.healthLabel.text = "Health: "+ playerAI.CURRENT_HP +'/' + (playerAI.MAX_HP +playerAI.CURRENT_BUFFS.hp );
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this.healthBar.size.set(playerAI.MAX_HP*2, 10);
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this.healthBar.position.set(playerAI.MAX_HP+50, 20);
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this.healthBar.fillWidth = playerAI.CURRENT_HP*2;
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if (playerAI.CURRENT_HP/playerAI.MAX_HP >= 2/3) {
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this.healthBar.color = Color.GREEN;
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this.healthLabel.textColor = Color.GREEN;
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}
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else if (playerAI.CURRENT_HP/playerAI.MAX_HP >= 1/3) {
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this.healthBar.color = Color.YELLOW;
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this.healthLabel.textColor = Color.YELLOW;
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}
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else {
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this.healthBar.color = Color.RED;
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this.healthLabel.textColor = Color.RED;
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}
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// this.healthLabel.sizeToText();
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// this.healthLabel.sizeToText();
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//update shield ui
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//update shield ui
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this.shieldLabel.text = "Shield: "+ playerAI.CURRENT_SHIELD +'/' + (playerAI.MAX_SHIELD);
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this.shieldLabel.text = "Shield: "+ playerAI.CURRENT_SHIELD +'/' + (playerAI.MAX_SHIELD);
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this.shieldBar.size.set(playerAI.CURRENT_SHIELD*2, 10);
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this.shieldBar.position.set(playerAI.CURRENT_SHIELD+50, 60);
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// this.shieldLabel.sizeToText();
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// this.shieldLabel.sizeToText();
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//update exp ui
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//update exp ui
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this.expLabel.text = "EXP: "+ playerAI.CURRENT_EXP +'/' + (playerAI.MAX_EXP);
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this.expLabel.text = "EXP: "+ playerAI.CURRENT_EXP +'/' + (playerAI.MAX_EXP);
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this.expBar.fillWidth = (playerAI.CURRENT_EXP/playerAI.MAX_EXP)*200;
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// this.expLabel.sizeToText();
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// this.expLabel.sizeToText();
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@ -448,23 +469,35 @@ export default class GameLevel extends Scene {
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*/
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*/
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protected addUI(){
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protected addUI(){
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// In-game labels
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// In-game labels
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this.healthLabel = <Label> this.add.uiElement(UIElementType.LABEL, "UI",{position: new Vec2(100, 30), text: "Player Health: "+ (<PlayerController>this.player.ai).CURRENT_HP });
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this.healthLabel = <Label> this.add.uiElement(UIElementType.LABEL, "UI",{position: new Vec2(100, 40), text: "Player Health: "+ (<PlayerController>this.player.ai).CURRENT_HP });
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this.healthLabel.size.set(200, 50);
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this.healthLabel.size.set(200, 50);
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this.healthLabel.setHAlign(HAlign.LEFT);
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this.healthLabel.setHAlign(HAlign.LEFT);
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this.healthLabel.textColor = Color.WHITE;
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this.healthLabel.textColor = Color.GREEN;
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this.healthLabel.font = "PixelSimple";
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this.healthLabel.font = "PixelSimple";
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this.healthBar = <Rect>this.add.graphic(GraphicType.RECT, "UI", {position: new Vec2(100+150, 20), size: new Vec2(400, 10)});
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this.healthBar.borderColor = Color.BLACK;
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this.healthBar.borderWidth = 3;
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this.healthBar.color = Color.GREEN;
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this.shieldLabel = <Label> this.add.uiElement(UIElementType.LABEL, "UI",{position: new Vec2(100, 50), text: "shield: "+ (<PlayerController>this.player.ai).CURRENT_SHIELD });
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this.shieldLabel = <Label> this.add.uiElement(UIElementType.LABEL, "UI",{position: new Vec2(100, 80), text: "shield: "+ (<PlayerController>this.player.ai).CURRENT_SHIELD });
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this.shieldLabel.size.set(200, 50);
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this.shieldLabel.size.set(200, 50);
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this.shieldLabel.setHAlign(HAlign.LEFT);
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this.shieldLabel.setHAlign(HAlign.LEFT);
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this.shieldLabel.textColor = Color.WHITE;
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this.shieldLabel.textColor = Color.ORANGE;
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this.shieldLabel.font = "PixelSimple";
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this.shieldLabel.font = "PixelSimple";
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this.shieldBar = <Rect>this.add.graphic(GraphicType.RECT, "UI", {position: new Vec2(100+150, 60), size: new Vec2(400, 10)});
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this.shieldBar.borderColor = Color.BLACK;
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this.shieldBar.borderWidth = 3;
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this.shieldBar.color = Color.ORANGE;
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this.expLabel = <Label> this.add.uiElement(UIElementType.LABEL, "UI",{position: new Vec2(100, 70), text: "EXP: "+ (<PlayerController>this.player.ai).CURRENT_EXP });
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this.expLabel = <Label> this.add.uiElement(UIElementType.LABEL, "UI",{position: new Vec2(100, 120), text: "EXP: "+ (<PlayerController>this.player.ai).CURRENT_EXP });
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this.expLabel.size.set(200, 50);
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this.expLabel.size.set(200, 50);
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this.expLabel.setHAlign(HAlign.LEFT);
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this.expLabel.setHAlign(HAlign.LEFT);
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this.expLabel.textColor = Color.WHITE;
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this.expLabel.textColor = Color.BLUE;
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this.expLabel.font = "PixelSimple";
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this.expLabel.font = "PixelSimple";
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this.expBar = <Rect>this.add.graphic(GraphicType.RECT, "UI", {position: new Vec2(150, 100), size: new Vec2(200, 10)});
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this.expBar.borderColor = Color.BLACK;
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this.expBar.borderWidth = 3;
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this.expBar.color = Color.BLUE;
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