fix: enemy stop only not in attack
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@ -27,7 +27,7 @@ export default abstract class EnemyState extends State {
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}
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update(deltaT: number): void {
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if (!this.parent.damageTimer.isStopped()) {
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if (!this.parent.damageTimer.isStopped() && !this.parent.isAttaking) {
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this.parent.velocity.x = 0;
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}
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// Do gravity
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