Merge branch 'master' of https://github.com/kellypeng44/ShatteredSword
This commit is contained in:
commit
e433e41406
12
.gitignore
vendored
12
.gitignore
vendored
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@ -4,6 +4,18 @@ node_modules
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# Exclude the compiled project
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# Exclude the compiled project
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dist/*
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dist/*
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# Firebase cache
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.firebase/
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# Logs
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logs
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*.log
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npm-debug.log*
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yarn-debug.log*
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yarn-error.log*
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firebase-debug.log*
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firebase-debug.*.log*
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# Include the demo_assets folder
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# Include the demo_assets folder
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!dist/demo_assets/
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!dist/demo_assets/
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@ -110,7 +110,7 @@ export default class RandomMapGenerator {
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}
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}
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getPlayer(): Vec2 {
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getPlayer(): Vec2 {
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return this.player;
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return new Vec2(this.player.x - this.minX, this.player.y - this.minY);
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}
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}
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getEnemies(): Array<Enemy> {
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getEnemies(): Array<Enemy> {
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@ -250,6 +250,10 @@ export default class RandomMapGenerator {
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for (let room of this.rooms) {
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for (let room of this.rooms) {
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let roomWidth = room.bottomRight.x - room.topLeft.x + 1;
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let roomWidth = room.bottomRight.x - room.topLeft.x + 1;
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let roomHeight = room.bottomRight.y - room.topLeft.y + 1;
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let roomHeight = room.bottomRight.y - room.topLeft.y + 1;
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room.topLeft.x -= this.minX;
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room.topLeft.y -= this.minY;
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room.bottomRight.x -= this.minX;
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room.bottomRight.y -= this.minY;
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for (let i = 0; i < roomHeight; i++)
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for (let i = 0; i < roomHeight; i++)
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for (let j = 0; j < roomWidth; j++) {
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for (let j = 0; j < roomWidth; j++) {
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this.map.layers[0].data[(room.topLeft.y + i) * width + room.topLeft.x + j] = room.bottomLayer[i * roomWidth + j];
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this.map.layers[0].data[(room.topLeft.y + i) * width + room.topLeft.x + j] = room.bottomLayer[i * roomWidth + j];
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@ -257,13 +261,11 @@ export default class RandomMapGenerator {
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}
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}
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if (room.enemies)
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if (room.enemies)
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for (let enemy of this.enemies) {
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for (let enemy of this.enemies) {
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enemy.position.x -= this.minX;
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enemy.position.x += room.topLeft.x;
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enemy.position.y -= this.minY;
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enemy.position.y += room.topLeft.y;
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this.enemies.push(enemy);
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this.enemies.push(enemy);
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}
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}
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}
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}
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this.player.x -= this.minX;
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this.player.y -= this.minY;
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}
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}
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private isValidRoom(topLeft: Vec2, bottomRight: Vec2): boolean {
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private isValidRoom(topLeft: Vec2, bottomRight: Vec2): boolean {
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@ -353,8 +355,8 @@ export default class RandomMapGenerator {
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if (old.sprites) {
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if (old.sprites) {
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for (let sprite of old.sprites) {
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for (let sprite of old.sprites) {
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if (sprite.type === 'player') {
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if (sprite.type === 'player') {
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this.player.x = sprite.x;
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this.player.x = sprite.x + posX;
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this.player.y = sprite.y;
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this.player.y = sprite.y + posY;
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}
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}
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else {
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else {
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if (this.gen.random() <= sprite.possibility) {
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if (this.gen.random() <= sprite.possibility) {
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