fix: wrong position in RMG
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3beaf76980
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@ -39,7 +39,7 @@ export default class Tutorial extends GameLevel{
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this.viewport.setBounds(0, -500, this.map.width*32, this.map.height*32);
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this.viewport.follow(this.player);
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this.playerSpawn = new Vec2(1*32, 1*32);
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this.playerSpawn = new Vec2(5*32, 9*32);
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// Do generic setup for a GameLevel
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super.startScene();
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@ -110,7 +110,7 @@ export default class RandomMapGenerator {
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}
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getPlayer(): Vec2 {
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return this.player;
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return new Vec2(this.player.x - this.minX, this.player.y - this.minY);
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}
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getEnemies(): Array<Enemy> {
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@ -261,13 +261,11 @@ export default class RandomMapGenerator {
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}
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if (room.enemies)
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for (let enemy of this.enemies) {
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enemy.position.x -= this.minX;
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enemy.position.y -= this.minY;
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enemy.position.x += room.topLeft.x;
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enemy.position.y += room.topLeft.y;
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this.enemies.push(enemy);
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}
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}
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this.player.x -= this.minX;
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this.player.y -= this.minY;
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}
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private isValidRoom(topLeft: Vec2, bottomRight: Vec2): boolean {
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@ -357,8 +355,8 @@ export default class RandomMapGenerator {
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if (old.sprites) {
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for (let sprite of old.sprites) {
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if (sprite.type === 'player') {
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this.player.x = sprite.x;
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this.player.y = sprite.y;
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this.player.x = sprite.x + posX;
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this.player.y = sprite.y + posY;
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}
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else {
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if (this.gen.random() <= sprite.possibility) {
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