modified boss ai, made playerlevel static
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			@ -38,10 +38,12 @@
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      "height": 20,
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      "topLayer": [12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 18, 19, 20, 7, 7, 7, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 18, 19, 20, 23, 24, 25, 12, 12, 12, 13, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 18, 19, 20, 23, 24, 25, 12, 12, 12, 12, 12, 12, 13, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 16, 17, 18, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 18, 19, 20, 23, 24, 25, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13, 6, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 7, 16, 17, 18, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 18, 19, 20, 23, 24, 25, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 21, 22, 23, 16, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 20, 23, 24, 25, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13, 6, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 21, 22, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 24, 25, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13],
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      "objectLayer": [
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      "sprites": [
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         {
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            "type": "FinalBoss",
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            "x": 33,
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            "y": 13
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            "y": 10,
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            "possibility": 1
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         }
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      ],
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      "entrances": [
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			@ -17,6 +17,6 @@ export default class BossAI extends EnemyAI {
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    }
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    canAttack(position: Vec2): boolean {
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        return this.attackTimer.isStopped() && this.owner.position.distanceTo(position)<=96;
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        return this.attackTimer.isStopped() && this.owner.position.distanceTo(position)<=128;
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    }
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}
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			@ -34,7 +34,7 @@ export default class BossAttack extends Attack {
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                this.pauseTimer = new Timer(1500);
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                this.startPosition = this.owner.position;
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                if(this.parent.getPlayerPosition() !==null)
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                    this.owner.position = this.parent.getPlayerPosition().clone().add(new Vec2( (<Sprite>this.parent.player).invertX ? 64 : -64 ,0));
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                    this.owner.position = this.parent.getPlayerPosition().clone().add(new Vec2( (<Sprite>this.parent.player).invertX ? 64 : -64 ,-128));
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                this.pauseTimer.start();
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                break;
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			@ -94,7 +94,7 @@ export default class BossAttack extends Attack {
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                    }
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                    this.parent.velocity.x = this.parent.direction * 500;
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                    (<Sprite>this.owner).invertX = this.parent.direction === 1 ? true : false ;
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                    this.owner.alpha = .2;
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                    this.owner.alpha = .1;
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                    super.update(deltaT);
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                }
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                break;
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			@ -72,7 +72,7 @@ export default class laserGun extends WeaponType {
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    createRequiredAssets(scene: Scene): [Line] {
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        let line = <Line>scene.add.graphic(GraphicType.LINE, "primary", {start: new Vec2(-1, 1), end: new Vec2(-1, -1)});
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        line.color = this.color;
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        line.thickness = 25;
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        line.thickness = 72;
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        line.tweens.add("fade", {
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            startDelay: 0,
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			@ -96,7 +96,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA
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    CURRENT_SHIELD : number =0;
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    MAX_SHIELD : number = 20;
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    invincible : boolean = false;
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    level : number = 1;
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    static level : number = 1;
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    godMode: boolean = false;
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			@ -350,7 +350,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA
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        if(this.CURRENT_EXP >= this.MAX_EXP){
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            this.CURRENT_EXP -= this.MAX_EXP;
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            this.MAX_EXP += 50; //increase max exp needed for level up
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            this.level++ ;
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            PlayerController.level++ ;
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            this.emitter.fireEvent(GameEventType.PLAY_SOUND, {key: "level_up", loop: false, holdReference: false});
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            this.emitter.fireEvent(Player_Events.GIVE_REGULAR_BUFF);
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        }
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			@ -13,6 +13,10 @@ export default class End extends GameLevel {
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        this.load.tilemapFromObject("map", this.map);
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        //load enemies
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        this.load.spritesheet("Snake","shattered_sword_assets/spritesheets/Snake.json");
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        this.load.spritesheet("black_pudding","shattered_sword_assets/spritesheets/black_pudding.json");
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        this.load.spritesheet("FinalBoss","shattered_sword_assets/spritesheets/FinalBoss.json");
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    }
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    startScene(): void {
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			@ -503,7 +503,7 @@ export default class GameLevel extends Scene {
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        // this.expLabel.sizeToText();
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        //update level ui
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        this.playerLevelLabel.text = "Lv." + playerAI.level;
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        this.playerLevelLabel.text = "Lv." + PlayerController.level;
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        //update lives ui
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        this.livesCountLabel.text = "Lives: " + playerAI.lives;
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			@ -625,7 +625,7 @@ export default class GameLevel extends Scene {
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        this.playerLevelLabel = <Label> this.add.uiElement(UIElementType.LABEL, "UI",{position: new Vec2(20, 95), text: "Lv. "+ (<PlayerController>this.player.ai).level });
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        this.playerLevelLabel = <Label> this.add.uiElement(UIElementType.LABEL, "UI",{position: new Vec2(20, 95), text: "Lv. "+ PlayerController.level });
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        this.playerLevelLabel.size.set(0, 50);
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        this.playerLevelLabel.setHAlign(HAlign.LEFT);
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        this.playerLevelLabel.textColor = Color.BLUE;
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			@ -931,7 +931,7 @@ export default class GameLevel extends Scene {
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                case "black_pudding":       
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                    this.addEnemy("black_pudding", enemy.position.scale(32), SlimeAI, {
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                        player: this.player,
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                        health: 140 + (<PlayerController>this.player._ai).level*2,
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                        health: 140 + PlayerController.level*3,
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                        tilemap: "Main",
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                        //actions:actions,
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                        scale: .25,
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			@ -944,7 +944,7 @@ export default class GameLevel extends Scene {
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                case "Bull":
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                    this.addEnemy("Bull", enemy.position.scale(32), BullAI, {
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                        player: this.player,
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                        health: 150,
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                        health: 300,
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                        tilemap: "Main",
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                        //actions:actions,
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                        scale: 1.5,
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			@ -976,7 +976,19 @@ export default class GameLevel extends Scene {
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                        exp: 75,
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                    })
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                    break;
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                case "FinalBoss":       
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                console.log("spawning boss");
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                    this.addEnemy("FinalBoss", enemy.position.scale(32), BossAI, {
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                        player: this.player,
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                        health: 1000,
 | 
			
		||||
                        tilemap: "Main",
 | 
			
		||||
                        scale: 2,
 | 
			
		||||
                        size: new Vec2(60,50),
 | 
			
		||||
                        offset : new Vec2(0,30),
 | 
			
		||||
                        exp: 75,
 | 
			
		||||
                        weapon: this.createWeapon("laserGun")
 | 
			
		||||
                    })
 | 
			
		||||
                    break;
 | 
			
		||||
                default:
 | 
			
		||||
                    break;
 | 
			
		||||
            }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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		Reference in New Issue
	
	Block a user