feat: dash doesnot affect by gravity and will cancel jump
This commit is contained in:
parent
bc347270a6
commit
cf3c3cf860
|
@ -38,21 +38,22 @@ export default class Jump extends InAir {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(this.owner.onCeiling){
|
||||||
|
this.parent.velocity.y = 0;
|
||||||
|
this.finished(PlayerStates.FALL);
|
||||||
|
}
|
||||||
|
// If we're falling, go to the fall state
|
||||||
|
if(this.parent.velocity.y >= 0){
|
||||||
|
this.finished(PlayerStates.FALL);
|
||||||
|
}
|
||||||
|
|
||||||
if (!this.jumpTimer.isStopped() && !this.jumpTimer.isPaused() && InputWrapper.isJumpPressed()) {
|
if (!this.jumpTimer.isStopped() && !this.jumpTimer.isPaused() && InputWrapper.isJumpPressed()) {
|
||||||
this.parent.velocity.y = -400;
|
this.parent.velocity.y = -400;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
this.jumpTimer.pause();
|
this.jumpTimer.pause();
|
||||||
}
|
}
|
||||||
|
|
||||||
if(this.owner.onCeiling){
|
|
||||||
this.parent.velocity.y = 0;
|
|
||||||
}
|
|
||||||
// If we're falling, go to the fall state
|
|
||||||
if(this.parent.velocity.y >= 0){
|
|
||||||
this.finished(PlayerStates.FALL);
|
|
||||||
}
|
|
||||||
super.update(deltaT);
|
super.update(deltaT);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -58,23 +58,26 @@ export default abstract class PlayerState extends State {
|
||||||
|
|
||||||
|
|
||||||
update(deltaT: number): void {
|
update(deltaT: number): void {
|
||||||
// Do gravity
|
|
||||||
|
|
||||||
if (this.positionTimer.isStopped()){
|
if (this.positionTimer.isStopped()){
|
||||||
this.emitter.fireEvent(Player_Events.PLAYER_MOVE, {position: this.owner.position.clone()});
|
this.emitter.fireEvent(Player_Events.PLAYER_MOVE, {position: this.owner.position.clone()});
|
||||||
this.positionTimer.start();
|
this.positionTimer.start();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
if(InputWrapper.isDashJustPressed()){
|
|
||||||
this.doDash();
|
|
||||||
}
|
|
||||||
if (!PlayerState.dashTimer.isStopped()) {
|
|
||||||
this.parent.velocity.x = (<Sprite>this.owner).invertX ? -800 : 800;
|
|
||||||
}
|
|
||||||
if (InputWrapper.getState() === GameState.GAMING) {
|
if (InputWrapper.getState() === GameState.GAMING) {
|
||||||
|
// Do gravity
|
||||||
(<AnimatedSprite>this.parent.owner).animation.resume();
|
(<AnimatedSprite>this.parent.owner).animation.resume();
|
||||||
this.parent.velocity.y += this.gravity*deltaT;
|
this.parent.velocity.y += this.gravity*deltaT;
|
||||||
|
|
||||||
|
// Do dash
|
||||||
|
if(InputWrapper.isDashJustPressed()){
|
||||||
|
this.doDash();
|
||||||
|
}
|
||||||
|
if (!PlayerState.dashTimer.isStopped()) {
|
||||||
|
this.parent.velocity.x = (<Sprite>this.owner).invertX ? -800 : 800;
|
||||||
|
this.parent.velocity.y = 0;
|
||||||
|
}
|
||||||
this.owner.move(this.parent.velocity.scaled(deltaT));
|
this.owner.move(this.parent.velocity.scaled(deltaT));
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
|
Loading…
Reference in New Issue
Block a user