diff --git a/src/shattered_sword/AI/EnemyStates/EnemyState.ts b/src/shattered_sword/AI/EnemyStates/EnemyState.ts index 21f5f8d..16a597b 100644 --- a/src/shattered_sword/AI/EnemyStates/EnemyState.ts +++ b/src/shattered_sword/AI/EnemyStates/EnemyState.ts @@ -22,7 +22,7 @@ export default abstract class EnemyState extends State { canWalk() { let collision = this.owner.collisionShape; - let colrow = this.parent.tilemap.getColRowAt(collision.center.clone().add(new Vec2(this.parent.direction * (collision.hw+2)))); + let colrow = this.parent.tilemap.getColRowAt(collision.center.clone().add(new Vec2(this.parent.direction * (collision.hw+2), (collision.hh+2-32)))); return !this.parent.tilemap.isTileCollidable(colrow.x, colrow.y) && this.parent.tilemap.isTileCollidable(colrow.x,colrow.y+1); }