fix: tiger velocity
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@ -24,7 +24,7 @@ export default class TigerAttack extends Attack {
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this.parent.isCharging = false;
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this.parent.isAttacking = true;
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(<AnimatedSprite>this.owner).animation.play("ATTACK", true);
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this.velocity = (this.parent.getPlayerPosition().x - this.owner.position.x)/1.5;
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this.velocity = (this.parent.getPlayerPosition().x - this.owner.position.x);
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this.parent.direction = this.velocity >= 0 ? 1 : -1;
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this.parent.velocity.y = -800;
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break;
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