firebase update
|
@ -6,10 +6,22 @@
|
||||||
"**/.*",
|
"**/.*",
|
||||||
"**/node_modules/**"
|
"**/node_modules/**"
|
||||||
],
|
],
|
||||||
"redirects": [{
|
"redirects": [
|
||||||
|
{
|
||||||
|
"source": "/benchmark1",
|
||||||
|
"destination": "/ShatteredSwordGameDesignDocument.html",
|
||||||
|
"type": 301
|
||||||
|
},
|
||||||
|
{
|
||||||
"source": "/benchmark2",
|
"source": "/benchmark2",
|
||||||
"destination": "/benchmark2.html",
|
"destination": "/benchmark2.html",
|
||||||
"type": 301
|
"type": 301
|
||||||
}]
|
},
|
||||||
|
{
|
||||||
|
"source": "/benchmark3",
|
||||||
|
"destination": "/banchmark3.html",
|
||||||
|
"type": 301
|
||||||
|
}
|
||||||
|
]
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,8 +1,9 @@
|
||||||
<!DOCTYPE html>
|
<!DOCTYPE html>
|
||||||
<html>
|
<html lang="en">
|
||||||
<head>
|
<head>
|
||||||
<meta charset="UTF-8" />
|
<meta charset="utf-8">
|
||||||
<title>Game</title>
|
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||||
|
<title>Benchmark 2</title>
|
||||||
<style>
|
<style>
|
||||||
#main {
|
#main {
|
||||||
width: 100%;
|
width: 100%;
|
||||||
|
@ -44,7 +45,7 @@
|
||||||
|
|
||||||
@font-face {
|
@font-face {
|
||||||
font-family: 'NoPixel';
|
font-family: 'NoPixel';
|
||||||
src: url('shattered_sword_assets/fonts/NoPixel.ttf');
|
src: url('shattered_sword_assets2/fonts/NoPixel.ttf');
|
||||||
}
|
}
|
||||||
</style>
|
</style>
|
||||||
</head>
|
</head>
|
||||||
|
@ -68,6 +69,6 @@
|
||||||
<div id="stats-display"></div>
|
<div id="stats-display"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<script src="bundle.js"></script>
|
<script src="bundle2.js"></script>
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
74
public/benchmark3.html
Normal file
|
@ -0,0 +1,74 @@
|
||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="en">
|
||||||
|
<head>
|
||||||
|
<meta charset="utf-8">
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||||
|
<title>Benchmark 3</title>
|
||||||
|
<style>
|
||||||
|
#main {
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
position: absolute;
|
||||||
|
top: 0px;
|
||||||
|
left: 0px;
|
||||||
|
}
|
||||||
|
|
||||||
|
#game-window {
|
||||||
|
position: relative;
|
||||||
|
}
|
||||||
|
|
||||||
|
#game-canvas {
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
position: absolute;
|
||||||
|
top: 0px;
|
||||||
|
left: 0px;
|
||||||
|
}
|
||||||
|
|
||||||
|
#text-canvas {
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
position: absolute;
|
||||||
|
top: 0px;
|
||||||
|
left: 0px;
|
||||||
|
pointer-events: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
#debug-canvas {
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
position: absolute;
|
||||||
|
top: 0px;
|
||||||
|
left: 0px;
|
||||||
|
pointer-events: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
@font-face {
|
||||||
|
font-family: 'NoPixel';
|
||||||
|
src: url('shattered_sword_assets3/fonts/NoPixel.ttf');
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<div id="main">
|
||||||
|
<!-- The main window of the game. This contains the rendered game and any debug text -->
|
||||||
|
<div id="game-window">
|
||||||
|
<!-- This is the canvas where the actual game is rendered -->
|
||||||
|
<canvas id="game-canvas"></canvas>
|
||||||
|
<!-- This is the canvas where text is rendered in WebGL -->
|
||||||
|
<canvas id="text-canvas" hidden></canvas>
|
||||||
|
<!-- This is the canvas where the debug text and graphics are rendered -->
|
||||||
|
<canvas id="debug-canvas"></canvas>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- This contains stats about the game for development purposes, such as the average update time -->
|
||||||
|
<div id="stats" hidden>
|
||||||
|
<canvas id="stats-canvas"></canvas>
|
||||||
|
<select name="Display" id="chart-option">
|
||||||
|
</select>
|
||||||
|
<div id="stats-display"></div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<script src="bundle3.js"></script>
|
||||||
|
</body>
|
||||||
|
</html>
|
|
@ -11491,11 +11491,11 @@ class WeaponTemplateRegistry extends Registry_1.default {
|
||||||
const rm = ResourceManager_1.default.getInstance();
|
const rm = ResourceManager_1.default.getInstance();
|
||||||
//TODO -
|
//TODO -
|
||||||
// Load sprites for each weapon
|
// Load sprites for each weapon
|
||||||
//rm.image("something", "shattered_sword_assets/sprites/something.png");
|
//rm.image("something", "shattered_sword_assets2/sprites/something.png");
|
||||||
rm.image("knife", "shattered_sword_assets/sprites/knife.png");
|
rm.image("knife", "shattered_sword_assets2/sprites/knife.png");
|
||||||
// Load spritesheets
|
// Load spritesheets
|
||||||
//rm.spritesheet("weapon anim", "shattered_sword_assets/spritesheets/weapon anim.json");
|
//rm.spritesheet("weapon anim", "shattered_sword_assets2/spritesheets/weapon anim.json");
|
||||||
rm.spritesheet("slice", "shattered_sword_assets/spritesheets/slice.json");
|
rm.spritesheet("slice", "shattered_sword_assets2/spritesheets/slice.json");
|
||||||
// Register default types
|
// Register default types
|
||||||
//this.registerItem("itemtype", itemTypefile);
|
//this.registerItem("itemtype", itemTypefile);
|
||||||
this.registerItem("slice", Slice_1.default);
|
this.registerItem("slice", Slice_1.default);
|
||||||
|
@ -11553,15 +11553,15 @@ class GameLevel extends Scene_1.default {
|
||||||
//can load player sprite here
|
//can load player sprite here
|
||||||
//can load enemy sprite here
|
//can load enemy sprite here
|
||||||
// Load the scene info
|
// Load the scene info
|
||||||
this.load.object("weaponData", "shattered_sword_assets/data/weaponData.json");
|
this.load.object("weaponData", "shattered_sword_assets2/data/weaponData.json");
|
||||||
// Load in the enemy info
|
// Load in the enemy info
|
||||||
//this.load.object("enemyData", "shattered_sword_assets/data/enemy.json");
|
//this.load.object("enemyData", "shattered_sword_assets2/data/enemy.json");
|
||||||
// Load in item info
|
// Load in item info
|
||||||
//this.load.object("itemData", "shattered_sword_assets/data/items.json");
|
//this.load.object("itemData", "shattered_sword_assets2/data/items.json");
|
||||||
this.load.image("knife", "shattered_sword_assets/sprites/knife.png");
|
this.load.image("knife", "shattered_sword_assets2/sprites/knife.png");
|
||||||
this.load.spritesheet("slice", "shattered_sword_assets/spritesheets/slice.json");
|
this.load.spritesheet("slice", "shattered_sword_assets2/spritesheets/slice.json");
|
||||||
this.load.image("inventorySlot", "shattered_sword_assets/sprites/inventory.png");
|
this.load.image("inventorySlot", "shattered_sword_assets2/sprites/inventory.png");
|
||||||
this.load.spritesheet("test_dummy", "shattered_sword_assets/spritesheets/test_dummy.json");
|
this.load.spritesheet("test_dummy", "shattered_sword_assets2/spritesheets/test_dummy.json");
|
||||||
}
|
}
|
||||||
startScene() {
|
startScene() {
|
||||||
// Do the game level standard initializations
|
// Do the game level standard initializations
|
||||||
|
@ -11978,7 +11978,7 @@ const Levels_1 = require("./Levels");
|
||||||
class MainMenu extends Scene_1.default {
|
class MainMenu extends Scene_1.default {
|
||||||
loadScene() {
|
loadScene() {
|
||||||
// Load the menu song
|
// Load the menu song
|
||||||
//this.load.audio("menu", "shattered_sword_assets/music/menu.mp3");
|
//this.load.audio("menu", "shattered_sword_assets2/music/menu.mp3");
|
||||||
}
|
}
|
||||||
//TODO
|
//TODO
|
||||||
startScene() {
|
startScene() {
|
||||||
|
@ -11990,7 +11990,7 @@ class MainMenu extends Scene_1.default {
|
||||||
// console.log(this.save.getLevel());
|
// console.log(this.save.getLevel());
|
||||||
// this.save.setLevel(10);
|
// this.save.setLevel(10);
|
||||||
// console.log(this.save.getLevel());
|
// console.log(this.save.getLevel());
|
||||||
// this.rmg = new RandomMapGenerator("shattered_sword_assets/jsons/forest_template.json", 114514);
|
// this.rmg = new RandomMapGenerator("shattered_sword_assets2/jsons/forest_template.json", 114514);
|
||||||
// this.rmg.getMap();
|
// this.rmg.getMap();
|
||||||
// Scene has started, so start playing music
|
// Scene has started, so start playing music
|
||||||
//this.emitter.fireEvent(GameEventType.PLAY_SOUND, {key: "menu", loop: true, holdReference: true});
|
//this.emitter.fireEvent(GameEventType.PLAY_SOUND, {key: "menu", loop: true, holdReference: true});
|
||||||
|
@ -12295,7 +12295,7 @@ class SceneWithStory extends Scene_1.default {
|
||||||
let event = this.receiver.getNextEvent();
|
let event = this.receiver.getNextEvent();
|
||||||
// Testing code
|
// Testing code
|
||||||
if (event.type === "loadStory" && this.currentMode === Mode.GAME_MODE) {
|
if (event.type === "loadStory" && this.currentMode === Mode.GAME_MODE) {
|
||||||
this.storyLoader("shattered_sword_assets/jsons/story.json");
|
this.storyLoader("shattered_sword_assets2/jsons/story.json");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Testing code
|
// Testing code
|
||||||
|
@ -12316,15 +12316,15 @@ class Tutorial extends GameLevel_1.default {
|
||||||
loadScene() {
|
loadScene() {
|
||||||
super.loadScene();
|
super.loadScene();
|
||||||
// Load resources
|
// Load resources
|
||||||
// this.load.tilemap("forest1", "shattered_sword_assets/tilemaps/Tutorial.json");
|
// this.load.tilemap("forest1", "shattered_sword_assets2/tilemaps/Tutorial.json");
|
||||||
// let map = localStorage.getItem("map");
|
// let map = localStorage.getItem("map");
|
||||||
this.randomSeed = Math.floor(Math.random() * 10000000000);
|
this.randomSeed = Math.floor(Math.random() * 10000000000);
|
||||||
let rmg = new RandomMapGenerator_1.default("shattered_sword_assets/jsons/forest_template.json", this.randomSeed);
|
let rmg = new RandomMapGenerator_1.default("shattered_sword_assets2/jsons/forest_template.json", this.randomSeed);
|
||||||
this.map = rmg.getMap();
|
this.map = rmg.getMap();
|
||||||
this.load.tilemapFromObject("forest1", this.map);
|
this.load.tilemapFromObject("forest1", this.map);
|
||||||
this.load.spritesheet("player", "shattered_sword_assets/spritesheets/Hiro.json");
|
this.load.spritesheet("player", "shattered_sword_assets2/spritesheets/Hiro.json");
|
||||||
// TODO - change when done testing
|
// TODO - change when done testing
|
||||||
this.load.spritesheet("slice", "shattered_sword_assets/spritesheets/slice.json");
|
this.load.spritesheet("slice", "shattered_sword_assets2/spritesheets/slice.json");
|
||||||
//load music here
|
//load music here
|
||||||
}
|
}
|
||||||
startScene() {
|
startScene() {
|
|
@ -1,89 +1,17 @@
|
||||||
<!DOCTYPE html>
|
<!DOCTYPE html>
|
||||||
<html>
|
<html lang="en">
|
||||||
<head>
|
<head>
|
||||||
<meta charset="utf-8">
|
<meta charset="utf-8">
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||||
<title>Welcome to Firebase Hosting</title>
|
<title>Shattered Sword</title>
|
||||||
|
|
||||||
<!-- update the version number as needed -->
|
|
||||||
<script defer src="/__/firebase/9.6.9/firebase-app-compat.js"></script>
|
|
||||||
<!-- include only the Firebase features as you need -->
|
|
||||||
<script defer src="/__/firebase/9.6.9/firebase-auth-compat.js"></script>
|
|
||||||
<script defer src="/__/firebase/9.6.9/firebase-database-compat.js"></script>
|
|
||||||
<script defer src="/__/firebase/9.6.9/firebase-firestore-compat.js"></script>
|
|
||||||
<script defer src="/__/firebase/9.6.9/firebase-functions-compat.js"></script>
|
|
||||||
<script defer src="/__/firebase/9.6.9/firebase-messaging-compat.js"></script>
|
|
||||||
<script defer src="/__/firebase/9.6.9/firebase-storage-compat.js"></script>
|
|
||||||
<script defer src="/__/firebase/9.6.9/firebase-analytics-compat.js"></script>
|
|
||||||
<script defer src="/__/firebase/9.6.9/firebase-remote-config-compat.js"></script>
|
|
||||||
<script defer src="/__/firebase/9.6.9/firebase-performance-compat.js"></script>
|
|
||||||
<!--
|
|
||||||
initialize the SDK after all desired features are loaded, set useEmulator to false
|
|
||||||
to avoid connecting the SDK to running emulators.
|
|
||||||
-->
|
|
||||||
<script defer src="/__/firebase/init.js?useEmulator=true"></script>
|
|
||||||
|
|
||||||
<style media="screen">
|
|
||||||
body { background: #ECEFF1; color: rgba(0,0,0,0.87); font-family: Roboto, Helvetica, Arial, sans-serif; margin: 0; padding: 0; }
|
|
||||||
#message { background: white; max-width: 360px; margin: 100px auto 16px; padding: 32px 24px; border-radius: 3px; }
|
|
||||||
#message h2 { color: #ffa100; font-weight: bold; font-size: 16px; margin: 0 0 8px; }
|
|
||||||
#message h1 { font-size: 22px; font-weight: 300; color: rgba(0,0,0,0.6); margin: 0 0 16px;}
|
|
||||||
#message p { line-height: 140%; margin: 16px 0 24px; font-size: 14px; }
|
|
||||||
#message a { display: block; text-align: center; background: #039be5; text-transform: uppercase; text-decoration: none; color: white; padding: 16px; border-radius: 4px; }
|
|
||||||
#message, #message a { box-shadow: 0 1px 3px rgba(0,0,0,0.12), 0 1px 2px rgba(0,0,0,0.24); }
|
|
||||||
#load { color: rgba(0,0,0,0.4); text-align: center; font-size: 13px; }
|
|
||||||
@media (max-width: 600px) {
|
|
||||||
body, #message { margin-top: 0; background: white; box-shadow: none; }
|
|
||||||
body { border-top: 16px solid #ffa100; }
|
|
||||||
}
|
|
||||||
</style>
|
|
||||||
</head>
|
</head>
|
||||||
<body>
|
<body>
|
||||||
<div id="message">
|
<p>Benchmarks: </p>
|
||||||
<h2>Welcome</h2>
|
|
||||||
<h1>Firebase Hosting Setup Complete</h1>
|
|
||||||
<p>You're seeing this because you've successfully setup Firebase Hosting. Now it's time to go build something extraordinary!</p>
|
|
||||||
<a target="_blank" href="https://firebase.google.com/docs/hosting/">Open Hosting Documentation</a>
|
|
||||||
</div>
|
|
||||||
<p id="load">Firebase SDK Loading…</p>
|
|
||||||
|
|
||||||
<script>
|
<ul>
|
||||||
document.addEventListener('DOMContentLoaded', function() {
|
<li><a href="https://shattered-sword.firebaseapp.com//ShatteredSwordGameDesignDocument.html">benchmark1</a></li>
|
||||||
const loadEl = document.querySelector('#load');
|
<li><a href="https://shattered-sword.firebaseapp.com/benchmark2.html">benchmark2</a></li>
|
||||||
// // 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
|
<li><a href="https://shattered-sword.firebaseapp.com/benchmark3.html">benchmark3</a></li>
|
||||||
// // The Firebase SDK is initialized and available here!
|
</ul>
|
||||||
//
|
|
||||||
// firebase.auth().onAuthStateChanged(user => { });
|
|
||||||
// firebase.database().ref('/path/to/ref').on('value', snapshot => { });
|
|
||||||
// firebase.firestore().doc('/foo/bar').get().then(() => { });
|
|
||||||
// firebase.functions().httpsCallable('yourFunction')().then(() => { });
|
|
||||||
// firebase.messaging().requestPermission().then(() => { });
|
|
||||||
// firebase.storage().ref('/path/to/ref').getDownloadURL().then(() => { });
|
|
||||||
// firebase.analytics(); // call to activate
|
|
||||||
// firebase.analytics().logEvent('tutorial_completed');
|
|
||||||
// firebase.performance(); // call to activate
|
|
||||||
//
|
|
||||||
// // 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
|
|
||||||
|
|
||||||
try {
|
|
||||||
let app = firebase.app();
|
|
||||||
let features = [
|
|
||||||
'auth',
|
|
||||||
'database',
|
|
||||||
'firestore',
|
|
||||||
'functions',
|
|
||||||
'messaging',
|
|
||||||
'storage',
|
|
||||||
'analytics',
|
|
||||||
'remoteConfig',
|
|
||||||
'performance',
|
|
||||||
].filter(feature => typeof app[feature] === 'function');
|
|
||||||
loadEl.textContent = `Firebase SDK loaded with ${features.join(', ')}`;
|
|
||||||
} catch (e) {
|
|
||||||
console.error(e);
|
|
||||||
loadEl.textContent = 'Error loading the Firebase SDK, check the console.';
|
|
||||||
}
|
|
||||||
});
|
|
||||||
</script>
|
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
|
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 592 B After Width: | Height: | Size: 592 B |
Before Width: | Height: | Size: 710 B After Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 990 B After Width: | Height: | Size: 990 B |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 203 B After Width: | Height: | Size: 203 B |
Before Width: | Height: | Size: 211 B After Width: | Height: | Size: 211 B |
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 819 B After Width: | Height: | Size: 819 B |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 5.8 KiB |
Before Width: | Height: | Size: 208 B After Width: | Height: | Size: 208 B |
Before Width: | Height: | Size: 276 B After Width: | Height: | Size: 276 B |
Before Width: | Height: | Size: 6.5 KiB After Width: | Height: | Size: 6.5 KiB |
Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 32 KiB |