add start story for the final stage
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								dist/shattered_sword_assets/jsons/endstory.json
									
									
									
									
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								dist/shattered_sword_assets/jsons/endstory.json
									
									
									
									
										vendored
									
									
										Normal file
									
								
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			@ -0,0 +1,56 @@
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{
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    "texts": [
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        {
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            "speaker": "",
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            "content": "Press enter or space or J or X to continue",
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            "actions": [
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                {
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                    "type": "loadSprite",
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                    "key": "storymode",
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                    "path": "shattered_sword_assets/images/guide0.png",
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                    "positon": [
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                        300,
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                        150
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                    ],
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                    "scale": [
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                        3,
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                        3
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                    ]
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                }
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            ]
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        },
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        {
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            "speaker": "",
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            "content": "Hiro is finally back in the castle and there's the dragon waiting for us!",
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            "actions": [
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                {
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                    "type": "hideSprite",
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                    "key": "storymode"
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                },
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                {
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                    "type": "loadSprite",
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                    "key": "enemies",
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                    "path": "shattered_sword_assets/images/finalboss_story.png",
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                    "positon": [
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                        300,
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                        150
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                    ],
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                    "scale": [
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                        3,
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                        3
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                    ]
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                }
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            ]
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        },
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        {
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            "speaker": "",
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            "content": "You are almost there!",
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            "actions": [
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                {
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                    "type": "hideSprite",
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                    "key": "enemies"
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                }
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            ]
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        }
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    ]
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}
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			@ -32,7 +32,7 @@ export default class End extends GameLevel {
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    protected playStartStory(): void {
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        if (!this.touchedStartCheckPoint) {
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            this.touchedStartCheckPoint = true;
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            this.storyLoader("shattered_sword_assets/jsons/level1story.json");
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            this.storyLoader("shattered_sword_assets/jsons/endstory.json");
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            this.startTimer();
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        }
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    }
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